v1.0.0-beta2
Pre-release
Pre-release
Release v1.0.0-beta2
Build Details:
- Commit: bbfb564
- Author: Filroden
Changelog
Changes since v1.0.0-beta1
IMPROVEMENTS
- Added 'Light Mapping' and 'Vision Strictness' game settings to customise how RMU's 7 light tiers translate to Foundry's visual canvas.
- Introduced a dedicated Migration Control Panel UI to apply RMU rules to existing scenes, or fully restore native Foundry VTT lighting defaults.
- Changing the 'Light Mapping' setting now automatically triggers a background migration to update all token and ambient light radii instantly.
BUG FIXES
- Fixed an issue where
Shift + Loutput incorrect values when a Scene's Global Illumination was disabled. - Fixed a WebGL issue where Darkvision and Thermal Vision incorrectly elevated dim lights to bright across the entire canvas. Vision effects are now strictly isolated to the token's explicit radius, with correct visual fallbacks (e.g., Nightvision) for distant areas.