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v1.0.0-beta3

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@github-actions github-actions released this 19 Mar 19:55
0b9db31

Release v1.0.0-beta3

Build Details:


Changelog

Changes since v1.0.0-beta2

NEW FEATURES

  • Absolute Lighting Hierarchy: Implemented the Utter-tier and Magical lighting rules. Magical lights natively overcome magical darkness, etc.
  • Diffused Magical Light: Introduced an optional degradation model for magical lights to simulate a steep, diffused drop-off. Magical auras now correctly shift their distance thresholds to naturally fade into shadows.
  • Initialisation Prompt: Added an opt-in welcome dialogue for GMs opening the module in a new world, allowing a one-click migration of all existing lights and tokens.

IMPROVEMENTS

  • Granular Visual Configuration: Replaced the rigid 'Light Mapping' and 'Vision Strictness' settings with a comprehensive 3-tab Configuration Panel. GMs can now define exactly how each of the 7 RMU tiers renders on the physical canvas, and independently configure how Basic Vision and Nightvision perceive those environments.
  • Hot Reloading: Saving changes in the new Configuration Panel instantly recalculates and redraws the Canvas WebGL vision masks without requiring a VTT browser refresh.
  • Expanded Lighting Tiers: Added 'Extremely Dark' and 'Pitch Black' to the base illumination dropdown menu.