v1.0.0-beta3
Pre-release
Pre-release
Release v1.0.0-beta3
Build Details:
- Commit: 0b9db31
- Author: Filroden
Changelog
Changes since v1.0.0-beta2
NEW FEATURES
- Absolute Lighting Hierarchy: Implemented the Utter-tier and Magical lighting rules. Magical lights natively overcome magical darkness, etc.
- Diffused Magical Light: Introduced an optional degradation model for magical lights to simulate a steep, diffused drop-off. Magical auras now correctly shift their distance thresholds to naturally fade into shadows.
- Initialisation Prompt: Added an opt-in welcome dialogue for GMs opening the module in a new world, allowing a one-click migration of all existing lights and tokens.
IMPROVEMENTS
- Granular Visual Configuration: Replaced the rigid 'Light Mapping' and 'Vision Strictness' settings with a comprehensive 3-tab Configuration Panel. GMs can now define exactly how each of the 7 RMU tiers renders on the physical canvas, and independently configure how Basic Vision and Nightvision perceive those environments.
- Hot Reloading: Saving changes in the new Configuration Panel instantly recalculates and redraws the Canvas WebGL vision masks without requiring a VTT browser refresh.
- Expanded Lighting Tiers: Added 'Extremely Dark' and 'Pitch Black' to the base illumination dropdown menu.