v5.5.0
Release v5.5.0
Build Details:
- Commit: 5fca4a9
- Author: Filroden
FEATURES
- Dylan's Animated Tokens (DAT) Integration: You can now configure DAT sprite sheets directly within the Visage Editor. When the DAT module is active, a dedicated settings group appears to manage your sprite properties. Visage now bypasses DAT when applying standard static tokens, ensuring both modules run together without conflict.
BUG FIXES
- Resolved an issue where applying multiple Visages in rapid succession could cause some changes to be lost. Applications are now strictly queued to process in the correct order. If a Visage uses a negative delay for a pre-effect animation, subsequent applications will wait in the queue until that sequence completes.
- Fixed an issue where third-party updates to a token's scale or offset values failed to pass through to Sequencer, which caused attached visual effects to become misaligned.
UNDER THE HOOD
- Restructured how Visage passes
textureobject updates to the Foundry database. By flattening the data keys, Visage now bypasses merging conflicts caused by other modules, resolving instances where token scale was not correctly applied or reverted.