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3.1.2-26.2

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@github-actions github-actions released this 25 Aug 12:19
· 111 commits to 1.21.11 since this release

Fixed

  • Fixed a possible crash during world generation or /reload when a structure with piece-count limits was being placed on several threads at once.
  • Structures containing item frames, glow item frames, paintings or leash knots no
    longer spam "invalid position" errors into the log.
    • Applied automatically to any piece placed through one of MSL's pool element types
      (versioned_single_pool_element, mirroring_single_pool_element,
      legacy_ocean_bottom_single_pool_element).
    • Pieces that still use vanilla's minecraft:single_pool_element are unaffected and
      will keep logging. Moog's structures are moving onto the MSL element types over
      time, so these errors will thin out release by release.
    • A pack can opt a piece in early by adding
      moogs_structures:hanging_entity_anchor_processor to its processor list. This also
      covers modded entities that store a block_pos anchor, not just the vanilla four.
  • Structures that use entity processors (such as equipping armour onto armour stands) now work on NeoForge, not only Fabric.