·
111 commits
to 1.21.11
since this release
Fixed
- Fixed a possible crash during world generation or
/reloadwhen a structure with piece-count limits was being placed on several threads at once. - Structures containing item frames, glow item frames, paintings or leash knots no
longer spam "invalid position" errors into the log.- Applied automatically to any piece placed through one of MSL's pool element types
(versioned_single_pool_element,mirroring_single_pool_element,
legacy_ocean_bottom_single_pool_element). - Pieces that still use vanilla's
minecraft:single_pool_elementare unaffected and
will keep logging. Moog's structures are moving onto the MSL element types over
time, so these errors will thin out release by release. - A pack can opt a piece in early by adding
moogs_structures:hanging_entity_anchor_processorto its processor list. This also
covers modded entities that store ablock_posanchor, not just the vanilla four.
- Applied automatically to any piece placed through one of MSL's pool element types
- Structures that use entity processors (such as equipping armour onto armour stands) now work on NeoForge, not only Fabric.