Custom furnaces and workbenches plugin for Paper and Spigot for 1.20.5+ with ItemsAdder integration
- Arbitrary recipe creation
- Multiple ingredient slots
- Progress bar visualization
- Custom cooking time
- Particle effects
- Sound effects
- Automatization and redstone compatability
- Flexible slot layout
- Drag & drop crafting
- Particle effects
- Sound effects
- Automatization and redstone compatability (WIP)
- Can be rotated or placed anywhere in the world
- Created by marking a square with markers
- Have their own GUI with a lot of different buttons for future content! (WIP)
- Uses structure void to define what blocks need to be 100% air or special blocks/fluids for visualisation of work process (WIP)
- Structure damage (WIP)
- and many more to come! (WIP)
- Custom GUI structure and size (up to 54 slots)
- Custom filler items
- HEX colors support
- Legacy color codes support
- Progress bar details
- Recipe book for furnaces, smithing tables and workbenches
- Download the latest release from Releases
- Place
IAInteractables.jarintoplugins/folder - Install dependencies (PlaceholderAPI, ItemsAdder)
- Restart server
- Configure furnaces/workbenches/smithing tables in
plugins/IAInteractables/
title: "&dCustom furnace"
itemsadder-furniture: "myitems:custom_furnace" #Also rename default.yml to [custom_furnace] for it to work!
structure:
- "X X X X X X X X X"
- "X X X X X X X X X"
- "X A B X P X R X X"
- "X X U X X X X X X"
- "X X X X X X X X Z"
# X - filler
# A,B,C... - slots
# U - fuels
# P - progress bar
# R - result
# Z - back button for recipe book
filler:
material: BLACK_STAINED_GLASS_PANE
name: ""
lore: []
progress-bar:
stages: 10 #There are 3 custom stages: 5, 10 and 20. You can delete everything in progress-bar and leave only stages: 5 because plugin has automatic preset for 5 stages, if you want 10 or 20 stages, then you will have to set up them yourself.
0:
material: RED_CONCRETE
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
1:
material: RED_TERRACOTTA
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
2:
material: ORANGE_TERRACOTTA
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
3:
material: YELLOW_TERRACOTTA
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
4:
material: YELLOW_CONCRETE
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
5:
material: LIME_TERRACOTTA
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
6:
material: LIME_CONCRETE
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
7:
material: EMERALD_BLOCK
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
8:
material: GREEN_TERRACOTTA
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
9:
material: GREEN_CONCRETE
name: "&cProgress: %progress%"
lore:
- "&7%ticks% / %total_ticks% ticks"
- "&7%seconds_left% seconds left"
effects:
cooking-interval: 20
on-start:
sound:
sound: BLOCK_FURNACE_FIRE_CRACKLE
category: BLOCKS
volume: 1.0
pitch: 1.0
particle:
particle: FLAME
count: 15
offset-x: 0.3
offset-y: 0.3
offset-z: 0.3
speed: 0.05
on-cooking:
sound:
sound: BLOCK_LAVA_POP
category: BLOCKS
volume: 0.5
pitch: 1.5
particle:
particle: SMOKE_NORMAL
count: 5
offset-x: 0.2
offset-y: 0.4
offset-z: 0.2
speed: 0.02
on-complete:
sound:
sound: BLOCK_ANVIL_LAND
category: BLOCKS
volume: 0.8
pitch: 1.8
particle:
particle: VILLAGER_HAPPY
count: 20
offset-x: 0.5
offset-y: 0.5
offset-z: 0.5
speed: 0.1
recipes:
1z:
cook-time: 100
result:
material: IRON_BLOCK
amount: 1
raws:
A: [IRON_ORE]
B: [DEEPSLATE]
fuels:
U: [COAL]
# All placeholders for progress-bar: %progress%, %ticks%, %total_ticks%, %seconds_left%title: "&dCustom workbench"
itemsadder-furniture: "myitems:custom_workbench" #Also rename default.yml to [custom_workbench] for it to work!
structure:
- "O X X X O X X X X"
- "X X O X X X X X X"
- "X O O O X X X R X"
- "X X O X X X X X X"
- "O X X X O X X X Z"
# X - filler
# O - slots
# R - result slot
# Z - back button for recipe book
filler:
material: BLACK_STAINED_GLASS_PANE
name: ""
lore: []
effects:
on-craft:
sound:
sound: ENTITY_EXPERIENCE_ORB_PICKUP
category: PLAYERS
volume: 1.0
pitch: 1.2
particle:
particle: ENCHANTMENT_TABLE
count: 30
offset-x: 0.5
offset-y: 1.0
offset-z: 0.5
speed: 0.5
recipes:
first:
result:
material: IRON_BLOCK
amount: 1
0:
material: STONE
amount: 1
1:
material: STONE
amount: 1
2:
material: STONE
amount: 1
3:
material: STONE
amount: 1
4:
material: STONE
amount: 1
5:
material: STONE
amount: 1
6:
material: STONE
amount: 1
7:
material: STONE
amount: 1
8:
material: STONE
amount: 1title: "&8Custom Smithing Table"
itemsadder-furniture: "myitems:smithing_table" #Also rename default.yml to [custom_smithing_table] for it to work!
structure:
- "X X X X X X X X X"
- "X T B A X R X X X"
- "X X X X X X X X Z"
# T - template
# B - base
# A - addition
# R - result
# X - filler
# Z - back button for recipe book
filler:
material: BLACK_STAINED_GLASS_PANE
name: ""
effects:
on-craft:
sound:
sound: BLOCK_ANVIL_USE
volume: 1.0
pitch: 1.0
particle:
particle: CRIT
count: 10
offset-x: 0.5
offset-y: 0.5
offset-z: 0.5
recipes:
first_recipe:
result:
material: NETHERITE_CHESTPLATE
amount: 1
template:
material: NETHERITE_UPGRADE_SMITHING_TEMPLATE
amount: 1
base:
material: DIAMOND_CHESTPLATE
amount: 1
addition:
material: NETHERITE_INGOT
amount: 1no-perm: "&cNo rights!"
reload: "&aConfigs succesfully reloaded!"
usages:
- "&f/iai reload <name> - reload configs"
recipe-book:
enabled: true
item: "KNOWLEDGE_BOOK"
name: "&6Recipe book"
gui-title: "&8Recipe book"
hidden-stations:
- "secret_workbench"
- "admin_furnace"
multiblock:
marker-block: "structure_block"
activator-item: "nether_star"