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Releases: Firebreak-2/dgr-mod-experimental

v1.5.7

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@Firebreak-2 Firebreak-2 released this 01 Jan 09:23
cbe6c4a

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.6

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@Firebreak-2 Firebreak-2 released this 01 Jan 09:16
6304b7b

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.5

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@Firebreak-2 Firebreak-2 released this 01 Jan 09:08
a925dc5

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.4

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@Firebreak-2 Firebreak-2 released this 01 Jan 08:51
4252527

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.3

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@Firebreak-2 Firebreak-2 released this 01 Jan 08:42
fb43e82

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.2

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@Firebreak-2 Firebreak-2 released this 01 Jan 08:37
532f8e2

Released 1.3.2

Highlights

  • [NiK0] Added support for up to 50 players in a lobby
  • [NiK0] Added Kills For Points mode.
  • [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds

Changes

  • [NiK0] Optimized rain and changed its color
  • [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
  • [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
  • [Firebreak] Added the getf console command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc)
  • [Dan] Force-starting a 1-player lobby functionality improved
  • [Dan] (Modding) Added DGR build Symbol for mod compilation
  • [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine

Bug Fixes

  • [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
  • [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
  • [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
  • [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
  • [NiK0] Fixed an issue with the rain SFX
  • [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
  • [Lutalli] Fixed more weird UI alignment issues
  • [God] Fixed it.

v1.5.1

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@Firebreak-2 Firebreak-2 released this 01 Jan 08:17
2a2a757

Released v1.3.3

Bug Fixes

  • [Dan] Many improvements, fixes, and optimizations to 50p mode
  • [Dan] Fixed a mod-related crash with the hat selector
  • [Dan] Fixed some memory leaks relating to sin waves, sounds, and timers
  • [Firebreak] Fixed the res command not working in DuckShell

Changes

  • [Dan] Various optimizations
  • Added new console commands:
    • [Firebreak] execlegacy <command>; Runs a command through the old DuckHack command engine. Useful for legacy commands that don't exist on DuckShell
    • [Firebreak] rng <minimum> <maximum>; Prints a random number within the given inclusive range
    • [Firebreak] wait <frames> <command>; Runs a command after the given amount of frames passes. Running this multiple times will queue the command to be run after the previous one has ran

v1.5.0

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@Firebreak-2 Firebreak-2 released this 01 Jan 08:04

this should work now

v1.4.7

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@Firebreak-2 Firebreak-2 released this 31 Dec 17:57
326eff2

agony

v1.4.6

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@Firebreak-2 Firebreak-2 released this 31 Dec 17:51
24fd3e5
i really wish i didnt need to make a new commit everytime i wanted to…