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Releases: Firebreak-2/dgr-mod-experimental
Releases · Firebreak-2/dgr-mod-experimental
Release list
v1.5.7
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.6
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.5
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.4
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.3
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.2
Released 1.3.2
Highlights
- [NiK0] Added support for up to 50 players in a lobby
- [NiK0] Added Kills For Points mode.
- [NiK0] Added Mid-game Joining. This works perfectly with DGR players, but vanilla players joining may encounter issues on the first few rounds
Changes
- [NiK0] Optimized rain and changed its color
- [NiK0] You can now zoom out the Hat Selector. Accessible through the DGR HUD settings
- [NiK0] Added the Fast Level Loading setting, accesible through Optimizations. This setting removes all filters from custom levels making them load instantly at the drawback of seeing/enabling incompatible or modded levels
- [Firebreak] Added the
getfconsole command (getf <player> <state>), which prints the value of a state of a given duck (position, onfire, etc) - [Dan] Force-starting a 1-player lobby functionality improved
- [Dan] (Modding) Added
DGRbuild Symbol for mod compilation - [Dan] Made it so LAN can have more than one LAN instance join a Server on the same machine
Bug Fixes
- [NiK0] Fixed the DGR Neon Sign showing up in the hat selector
- [NiK0] Fixed a crash related to the Fix Laggy Bullets setting
- [NiK0] Optimized the hat selector code. People with thousands of hats should no longer freeze when opening it
- [NiK0] Fixed a crash related to entering the arcade and having an out of index persona set
- [NiK0] Fixed an issue with the rain SFX
- [Dan] Fixed a collection of network-related crashes due to Network Layer being used improperly
- [Lutalli] Fixed more weird UI alignment issues
- [God] Fixed it.
v1.5.1
Released v1.3.3
Bug Fixes
- [Dan] Many improvements, fixes, and optimizations to 50p mode
- [Dan] Fixed a mod-related crash with the hat selector
- [Dan] Fixed some memory leaks relating to sin waves, sounds, and timers
- [Firebreak] Fixed the
rescommand not working in DuckShell
Changes
- [Dan] Various optimizations
- Added new console commands:
- [Firebreak]
execlegacy <command>; Runs a command through the old DuckHack command engine. Useful for legacy commands that don't exist on DuckShell - [Firebreak]
rng <minimum> <maximum>; Prints a random number within the given inclusive range - [Firebreak]
wait <frames> <command>; Runs a command after the given amount of frames passes. Running this multiple times will queue the command to be run after the previous one has ran
- [Firebreak]
v1.5.0
v1.4.7
v1.4.6
i really wish i didnt need to make a new commit everytime i wanted to…