v0.6.0-alpha: experimental Epic/Ubisoft Connect support, Touch startup fix, hand markers
The headline: Epic and Ubisoft Connect builds are now supported, experimentally. The store version of Wildlands ships a different GRW.exe than Steam; this release carries a full, machine-verified address table for both known builds and identifies which one it is running inside from the executable's own headers. Every address is re-verified in place before anything is patched, and an unrecognized executable (for example a future game patch) is named in the log and left completely untouched. Honest status: the store table was derived and machine-verified offline against a real store executable, but no store-build user had confirmed it in a headset at release time. If you play the Epic or Ubisoft Connect version, please try it and report your GRWVR\grwxr-<pid>.log either way (look for the build pin: line near the top).
Also in this release:
- Fixed: Touch controllers dead unless a gamepad was plugged in, or when the headset came up after the game. The game probes for a gamepad once at startup and never polls again if nothing answers; the mod now answers as a connected (neutral) pad from the first poll and hands over to the Touch controllers when they arrive. This was the most reported tester issue.
- Hand markers (verified in the headset): blue and orange dots drawn where your controllers actually are, with real stereo depth.
hand_markersin the config, default on. - Head aim is now the default (
aim_source = 0). Controller-driven aim is retired as a default: in this engine the gameplay aim direction is the camera, so steering aim from the controller turns your view and fights head-look. Your head aims and looks (which is truly 1:1), the controller is a full emulated gamepad plus hand markers, and the sight picture stays true under ADS. The gun following your hand is being pursued through the engine's object-placement system instead; see the roadmap. - Weapon-handle identification instrument (research aid, default off):
wp_markers = 1draws colored dots on the engine objects placed nearest the camera with a color-to-handle legend in the log. If you want to help get the visible gun onto your controller, the CHANGELOG explains the two-minute test. - Numpad 8 (first person) now also recenters, so a stale head reference cannot skew a session.
Install: unzip into the game folder next to GRW.exe (or run install.bat), and read INSTALL.txt, particularly the baseline graphics settings (never TAA) and the ASW-off requirement. Solo campaign only, always.
Full details in the CHANGELOG and the reworked README sections "Controller support, honestly", "Which version of the game do I need?" and "Roadmap".