Unity version:
Fish-Networking version: 3.5.7 Pro
Describe the bug
The client is observing the object even though it does not meet all the conditions. I tested it with MatchCondition and SceneCondition. Test SceneCondition was always met so I tested MatchCondition. I could still observe the scene object whether it was met or not. It could be a bug.
To Reproduce
Steps to reproduce the behavior:
- Go to 'NetworkManager'
- Click on 'ObserverManager'
3.Add MatchCondition & SceneCondition
4.Move client to another scene using Fishnet SceneManager so it can satisfy SceneCondition.
5.Add Client to random MatchCondition and test it with ObserversRPC, then add Client to same MatchCondition as scene object and test it with ObserversRPC again.
Expected behavior
As far as I know both conditions are must met to observe object and send data using ObserversRPC.
Unity version:
Fish-Networking version: 3.5.7 Pro
Describe the bug
The client is observing the object even though it does not meet all the conditions. I tested it with MatchCondition and SceneCondition. Test SceneCondition was always met so I tested MatchCondition. I could still observe the scene object whether it was met or not. It could be a bug.
To Reproduce
Steps to reproduce the behavior:
3.Add MatchCondition & SceneCondition
4.Move client to another scene using Fishnet SceneManager so it can satisfy SceneCondition.
5.Add Client to random MatchCondition and test it with ObserversRPC, then add Client to same MatchCondition as scene object and test it with ObserversRPC again.
Expected behavior
As far as I know both conditions are must met to observe object and send data using ObserversRPC.