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ObserversRPC not working for SceneObject. #316
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BugSomething isn't workingSomething isn't workingHigh PriorityThis task will be prioritized.This task will be prioritized.Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.
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BugSomething isn't workingSomething isn't workingHigh PriorityThis task will be prioritized.This task will be prioritized.Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.
Unity version:
Fish-Networking version: 3.5.7 Pro
Describe the bug
I have SceneObject on another scene. Whenever I loaded scene for Clients I subscribe for event on server to acknowledge if Client loaded scene. Whenever that event fired I'm trying to send ObserversRPC but its not always working. Someone said it could be that client was not observing yet while I'm sending ObserversRPC. But I checked SceneConditions is met before sending RPC.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should be sending rpc to all observers because client were already observing and meeting condition.