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Child NetworkObject visible when conditions are not met. #366

@FirstGearGames

Description

@FirstGearGames

Unity version:
Fish-Networking version: x? -> 3.6.9

Describe the bug
Child NetworkObjects are visible when they should not be due to failing conditions.
Only affects spawned prefabs, not scene ones.

To Reproduce

  • Make a networked prefab with one child NetworkObject.
  • Have 0 conditions on root NetworkObject. Add HostOnly condition on child NetworkObject.
  • Set root prefab in PlayerSpawner.
  • Connection clientHost, then client only.

Client only can see child NetworkObject on clientHost when they should not be able to.

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