Unity version:
Fish-Networking version: x? -> 3.6.9
Describe the bug
Child NetworkObjects are visible when they should not be due to failing conditions.
Only affects spawned prefabs, not scene ones.
To Reproduce
- Make a networked prefab with one child NetworkObject.
- Have 0 conditions on root NetworkObject. Add HostOnly condition on child NetworkObject.
- Set root prefab in PlayerSpawner.
- Connection clientHost, then client only.
Client only can see child NetworkObject on clientHost when they should not be able to.
Unity version:
Fish-Networking version: x? -> 3.6.9
Describe the bug
Child NetworkObjects are visible when they should not be due to failing conditions.
Only affects spawned prefabs, not scene ones.
To Reproduce
Client only can see child NetworkObject on clientHost when they should not be able to.