AddComponentMenu for NetworkObject#1022
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FirstGearGames merged 1 commit intoFirstGearGames:mainfrom Mar 17, 2026
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- Fixed NetworkTrigger/Collider incorrectly updating states during replays, resulting in collider Enter callbacks invoking unexpectedly. - Fixed PredictionRigidbody/2D pending forces conflicting with NetworkTrigger/Collider interactions. - Fixed Local States not being used as reconcile data when remote states were unavailable. - Fixed overflow vulnerability with SplitReader. - Fixed memory allocation attack via packet fragmentation in LiteNetLib (#1026). - Fixed Buffer ArgumentNullException (#1021). - Fixed NetworkCollider/Trigger callbacks sometimes invoking OnEnter incorrectly multiple times during a reconcile. - Fixed cecil errors commonly seen as xyz not imported (#1023). - Changed (break) NetworkCollider/Trigger now provides Tick as well. Callbacks must be updated to include 'uint tick'. - Changed reverted objects deinitializing during OnDisable. This change prior caused NulLReferenceExceptions for some when reloading scenes. - Improved additional sanity checks when an object becomes intialized twice without first deinitializing. - Added ObserverManager Level of Detail. This feature currently supports prediction reconciles -- improving both server and client performance and bandwidth. - Added NetworkObject.UseLevelOfDetail. - Added NetworkObject AddComponentMenu (#1022). - Added TransportManager.MaximumClientPacketSize.
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Most frequently used components have the
AddComponentMenuattribute and are listed in theFishNetcomponent list in the drop-down menu, but notNetworkObject.This edit adds a corresponding item to the menu so that this component is displayed there, which will be slightly more consistent.
Before: