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Avoid calling prevTd.Update() twice#655

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FirstGearGames merged 1 commit intoFirstGearGames:mainfrom
PlayOneMoreGame:network-transform-stuff
Apr 23, 2024
Merged

Avoid calling prevTd.Update() twice#655
FirstGearGames merged 1 commit intoFirstGearGames:mainfrom
PlayOneMoreGame:network-transform-stuff

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@petergiuntoli
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We're calling it again below after potentially modifying nextTd

This doesn't change any behavior, was just trying to fix some issues we're seeing with interpolation and noticed this no-op call.

We're calling it again below after potentially modifying nextTd
@FirstGearGames
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Added in 4.2.1, ty!

@FirstGearGames FirstGearGames merged commit e5c4400 into FirstGearGames:main Apr 23, 2024
FirstGearGames pushed a commit that referenced this pull request Apr 23, 2024
- Changed exposed NetworkTransform.ParentBehaviour.
- Changed TimeManager.AllowTickDropping default to true.
- Changed TimeManager.MaximumFrameTicks default from 2 to 3.
- Fixed removed debug from SyncDictionary.
- Improved XML on NetworkCollider/2D.
- Added AdditionalSize to all NetworkCollider/2D components.
- Improved Yak will no longer show as a missing script when importing FishNet Free over Pro.
- Improved removed code analysis warnings for Yak and ColliderRollback when importing FishNet Free over Pro.
- Changed several consts names which indicated byte length from _BYTES to _LENGTH.
- Fixed NetworkTransform not synchronizing parents properly.
- Fixed prediction buffer running a varying amount of ReplayedCreated states per reconcile.
- Changed removed TimeManager Time.fixedDeltaTime change warning in favor of displaying information on component inspector.
- Changed TimeManager.AllowTickDropping now applies to server and client, previously client only.
- Changed renamed PredictionManager.QueuedInputs to Interpolation; description updated.
- Improved TimeManager.Tick accuracy significantly to always be within 1 tick or better.
- Improved client timing.
- Improved ColliderRollback average accuracy by approximately 0.015f.
- Improved updated Edgegap plugin to commit b721722.
- Added NetworkObject.GetGraphicalObject/SetGraphicalObject.
- Improved exposed DefaultObjectPool.GetOrCreateCache.
- Fixed SyncList enumerator not returning generic type (#657).
- Fixed SyncVar initial values not applying when being set within Awake (#657).
- Fixed CreateReconcile override detection failing when overriding multiple times in an inheritance chain (#646).
- Fixed NetworkTransform incorrectly calling a method twice (#655).
- Improved prediction interpolation and corrections significantly for owned and spectated objects.
- Removed prediction development demos while they are reworked.
@petergiuntoli petergiuntoli deleted the network-transform-stuff branch May 8, 2024 17:21
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2 participants