piepie62
released this
What's new
- General: Fixed bug where a new install wouldn't be able to create ExtData
- Scripts: Add/update new scripts (@SpiredMoth)
- Quick hatch
- DPPt Great Marsh
- All TMs has LGPE support
- DPPt Honey Tree Manipulator
- Scripts: Fix possible display glitch
- Editor: Tweak the EV editing logic (@SadisticMystic)
If you appreciate our work, please support us on Patreon :)
Assets
5
BernardoGiordano
released this
What's new
- Storage: Fix swapping multi-selected boxes and shrink the boxes when possible
- Storage: Cursor now goes to the top-left of the multiselected box instead of moving the Pokemon to the cursor
- Event Injector: Add wonder card filtering by language
- Editor: Set origin game when setting save info
- Scripts: Update to latest PKSM Scripts
- Fix dex scripts (@SpiredMoth)
- Update pkx-injector to match the API changes (@piepie62)
- Scripts: New API (see here for a lot of documentation)
- Scripts: Make error screen more legible
- Title screen: Sort by release instead of alphabetically
- Title screen: Better dynamic cart detection
- Bag screen: Slight redesign, courtesy of @Mike007899
- General: Add missing form names
- General: Update Chinese translations (thanks @kuai18)
- General: Show the origin mark for Crystal
- General: Show different-gender Pokemon sprites
- This will require a new spritesheet to be downloaded.
- General: ACTUALLY avoid PKSM crashing when bad configuration files are provided.
- General: Use the current box value to open to the same box you closed last time (storage and editor)
- General: Actually use LGPE personal data instead of reusing SMUSUM personal data
- General: Refactor code to make it more organized
- General: Get rid of C++ I/O streams and use C FILEs, saving 300 KB
- General: Read the bank at the start of the application instead of loading and unloading on demand
- Configuration: Get rid of the folder ExtraSaves option. It caused too much confusion
- The configuration file will automatically be updated
- Anyone with folders configured will have those settings deleted. Sorry, but it's better than the alternative.
If you appreciate our work, please support us on Patreon :)
Assets
5
BernardoGiordano
released this
What's new
- Storage: implement multi pickup. You're now able to use a three-way selector while in the Storage, like in the original games.
- The red selector is the default one, it lets you pickup a pokemon at a time.
- The blue selector lets you quickly swap pokemon locations.
- The green selector lets you multi-select arbitrary areas to pickup multiple pokemons at once and place them in different places with the same layout you selected them.
- Storage: fix nickname handling during generation change.
- Storage: added option to sort by shiny (thanks @PlasticJustice).
- Storage: fix occasional crashes while cloning in the storage screen.
- Editor: if the default generation date is 0, use current date when generating.
- Editor: set OT gender when setting save info.
- Editor: set nickname flag when a nickname is set.
- Editor: add genderless icon and rework the gender changing feature.
- Note: PKSM doesn't check if you're giving a valid gender to what you're generating, so keep common sense when doing it.
- Editor: allow Burmy form change.
- Note: this will require PKSM to download new spritesheets. An internet connection on your 3DS is suggested to easily update them.
- Scripts: update to latest PKSM Scripts:
- Key System script for B2W2 (@SpiredMoth)
- Feebas Tile Finder for DPPt (@PlasticJustice)
- Honey Tree Manipulator for DPPt (@PlasticJustice)
- Munchlax Trees Checker for DPPt (@PlasticJustice)
- Mega Evolution Toggle for SMUSUM (@Gudf)
- All TMs (@SpiredMoth)
- Friend Safari unlocking for XY (@SpiredMoth)
- Hex Editor: fix occasional crashes.
- General: allow entering the QR Code scanner using the touch screen.
- General: display Gen7 TID for Gen7+ games.
- General: add Dutch and Korean translations and update them for most of the other languages (thanks @Rowcii, @felixlee0530, @BowFreak, @kuai18).
- General: optimize text rendering functions to let the interface run smoother.
- General: avoid PKSM crashing when bad configuration files are provided.
If you appreciate our work, please support us on Patreon :)
Assets
5
BernardoGiordano
released this
What's new
- Storage: Fix backwards transfer when a pokemon has an invalid move, item, form, species, ball or ability.
- Storage: Allow moving between storage boxes with
ZLandZR. - Storage: Implemented storage sorting and filtering.
- Storage: Implemented box jumping.
- Storage: Fix storage size to match the old storage size while converting a pre-6.x storage file to 6.x+.
- Editor: Default met location values added for generated pokemon.
- Editor: Set pokemon language from the configurations while generating a new one.
- Editor: Added default, non-zero PP value and fix relearn moves during generation.
- Editor: Fixed bug with OT names during generation in old gen games.
- Editor: Fix Gen4 Nature and shinyness editing.
- Editor: Add check for impossible genderless.
- Editor: Fix Vivillon chain form editing.
- Editor: Add back the
Use Save Infobutton (the yellow one). - Editor: Fixed a couple race conditions happening in the QR Code reader.
- Events: Wondercard database updated and unreleased wondercards added as well.
- Hex Editor: Button behaviour fixed when changing values.
- Hex Editor: Added display of certain editable values (fixes regression from v5.1.4).
- Hex Editor: Add Marking editing.
- Bag Editor: Fixed item count limits during editing.
- Bag Editor: Fixed search results.
- Scripts: Added new C scripts API:
- A function to move between boxes to choose a box/slot. It works with both the save boxes and the storage boxes.
- A few functions to get pokemon data from save boxes and party.
- A few networking function to receive/send arbitrary amount of data through TCP and UDP sockets.
- General: Added Citra compatibility (you need to compile PKSM with
CITRA_DEBUG=1to be able to use it on Citra). - Scripts: Increase C Scripts stack size and fix script loading/parsing for long scripts.
- Scripts: Fix location of names and images for the pokemon choice script API.
- Scripts: C Scripts now give feedbacks and return to the Scripts screen if they crash, rather than shutting down the console.
- Scripts: Updated bundled scripts,
servepkx_serverscript added.- Note: the
servepkxclient hasn't been updated yet, check back in the future.
- Note: the
- Configuration: Region and Country default values have been added to the configuration menu to be used during generation.
- Configuration: References to bad sectors have been removed.
- General: Translations have been updated to include Portuguese.
- General: Added Gen7 TID displaying.
- General: Fixed error message display when PKSM fails to launch.
- General: Crypto operations optimized.
- General: Optimized text rendering functions.
If you appreciate our work, please support us on Patreon :)
Assets
5
piepie62
released this
What's new
Without a specific order
- Fix crash when a flashcard was inserted. You can now plug your cartridge reader with whatever you want.
- Fix various offsets used here and there in the application. This is critical and updating to this version against v6.0.0 is strongly suggested.
- Fix storage renaming bug, which caused your storage to not be opened again.
- Fix crashes on unsuccessful app exit.
- Fix party generation.
- Fix event injection for Pokemon Diamond/Pearl.
- Fix transfer code from Gen4 upwards and a couple backwards transfer issues.
- Disable nature edit screen for Gen4, as it is linked to PID.
- Added a console displaying why PKSM doesn't boot up, with explanation and possible fixes.
- Fix various Hex Editor offsets (thanks @SadisticMystic ).
- Fix HG/SS ball issue in D/P/Pt
- Storage transfers through boxes now automatically set dex data.
- DS save recognition simplified.
- Added JP translations (thanks @pass0418 ).
- Added form changing for Arceus and Genesect, disable form changing for Xerneas.
- Added Hyper Training flags to the hex editor.
- Enable Hex Editor value changing with
A/Xbuttons. - Fix empty ability after generating a Pokemon from scratch.
- Added a search bar for the moves editor, item editor and bag editor screens.
- Hex Editor now enabled for LGPE.
- Backup bridged save to the SD card in case the bridge disconnects, so you can reinject it manually later.
Use QRaken to download this QR code.
If you appreciate our work, please support us on Patreon :)
Assets
5
BernardoGiordano
released this
This is the first PKSM release that happens after the FlagBrew rebrand and it couldn't be a better one.
After exactly 11 months and 11 days of combined work, we finally reached this milestone.
PKSM 6.0.0 is the most intensive software update we've ever worked on, which required us to rewrite PKSM from scratch, from C to C++.
Before showing you the awesome features packed in this update, I would really like to thank all the people that have been involved in it.
Really thank you,
- @piepie62 and @Admiral-Fish to have worked on the code with such perseverance and dedication
- @dsoldier to have given this software a look that doesn't deserve it to be just called an homebrew
- @SpiredMoth and @trainboy2019 for all the scripts that let PKSM do things that we couldn't have ever imagined
- @Methylnaltrexone, @Y0ndaime, @Gudf, @forthepokemans, @CaptainBarnaklez for the work on translations
- Subject21_J and all the people who submitted ideas for the new icon
- Mewmore for the music background
- Allen, piepie62, SpiredMoth and all the documentation contributors
- All the patrons and the FlagBrew team
Sincerely, Bernardo and the FlagBrew team.
Upgrading from 5.1.4
This shouldn't require any operation from the user, but just to make really sure, backup your bank.bin file to a safe place. The storage will automatically be converted to the new format once you boot up PKSM.
There shouldn't really need to do anything
What's new
- Game support has been extended to cover every functionality from Generation
4 to LGPE. This includes, among the others, Storage, Editor and
Scripts.- This means that Editor and Storage are now available for DS games. More on
that later. - This also means that Editor is available for LGPE.
- Storage is currently not available for LGPE. As of right now, we just don't have a good example of how it will work.
- This means that Editor and Storage are now available for DS games. More on
- The title loader has been completely redesigned to highly improve the user
experience.- The user interface is now more Checkpoint-esque. PKSM will automatically
retrieve any valid title (cartridge and digital) that is currently available
in your console. - Title loader now supports cartridge hotswapping. You can now remove the
cartridge while in it and put another one. The title list will automatically
reflect the changes in the interface. - Title loader is now able to load the save file for a certain title
from both the actual save archive and the SD card.- This means that you're now able to load any save file for a certain
game, provided they're located in a folder specified in the configuration
file (more about this later). - PKSM automatically adds Checkpoint's working path to the list of valid
folders to look for save files. This means you'll be able to directly edit
your save backups you made with Checkpoint. - While the main title loader interface lets you only work with save files
you have games for, how do you work with save file you don't actually
have games in your console? You're welcome, we thought about this too.
Title loader now has an additional tab in which you can choose save files
for not directly available titles, giving you the opportunity to edit
whatever you want. What has already been said about SD card save backup
loading also applies to this menu.
- This means that you're now able to load any save file for a certain
- It's now possible to return to the title loader once you're done making
changes to a save file, instead of having to close PKSM and boot it back up. - You can edit PKSM's configurations by pressing
SELECT, which will let you
enter the configuration menu before the main menu is even loaded. More about
configurations will be said later. - The title loader has now a wireless loading feature, with which you can
load a save file from your local network, that can be sent back when you're
done applying your changes.- This directly allows you to load LGPE saves over the network using
Checkpoint for Switch. - Warning: once you enter the wireless loader (you'll be prompted before
entering it, to make sure you don't misclick on it) you won't be able to
return back without receiving a save file. If you're in this situation and
don't know what to do, rebooting your console will be mandatory.
- This directly allows you to load LGPE saves over the network using
- The user interface is now more Checkpoint-esque. PKSM will automatically
- The Storage functionality has been completely redesigned. It's now
possible to browse Storage for every game, from DPPt to USUM.- It's now possible, among the already available functionalities, to clone
from the Storage itself. - Transfer through generations is available. This means you can perform a
complete Gen4 <-> Gen7 swap in freedom.- Transfer through generations needs to be specifically allowed from the
configurations, because it changes the original pokemon data. The option
to allow isEdit during transfers(or the equivalent in the language
you're familiar to). - Please note that conversions are still experimental and there will be edge
cases not covered. Please always make a save/storage backup using
Checkpoint.
- Transfer through generations needs to be specifically allowed from the
- Box renaming is available for both save and storage boxes. PLEASE NOTE: THIS FEATURE IS CURRENTLY BROKEN. IT IS HIGHLY RECOMMENDED TO NOT USE IT
- Storage size expansion has been enabled once again. Default Storage size is
still 150 boxes, but the upper limit is now set to 2000.
- It's now possible, among the already available functionalities, to clone
- The Editor has been completely redesigned as well.
- Supports every game from DPPt to LGPE.
- Hex Editor and QR Code scanner are also available from DPPt to USUM.
- Party editing is now possible.
- Cloning is possible by pressing
X. - Box renaming is available here, too.
- You're now prompted if you're exiting a pkm edit session without saving.
- A Bag editor has been included. You can now edit most sections of your
bag, for every game supported by PKSM.- You're allowed to change the item by tapping on the dedicated button, and
increase or decrease the amount using the touch screen. - Dynamic addition and removal of items is also available.
- You're allowed to change the item by tapping on the dedicated button, and
- The Event database has been finally updated to include all the latest
wondercards.- New wondercards will be automatically fetched from the EventsGallery when
you compile PKSM from scratch, or we push a new release. This means manual
work is not required anymore to include wondercards. - Dumping wondercards you own is possible by pressing
Xin the event list. - QR code wondercard injection is available as well, and has been extended to
support all wondercard formats from Gen4 to Gen7.
- New wondercards will be automatically fetched from the EventsGallery when
- Scripts have been greatly enhanced as well. We'll be short but this
describing the latest changes would require a dedicate changelog.- Default scripts are now built-in. Thanks to the recent work by many
scripters, there are now more than 800 scripts available for everyone to
use.- This means every new PKSM update will always contain default scripts.
Placing default ones in the SD card is not required anymore.
- This means every new PKSM update will always contain default scripts.
- Support for scripts written in C. PKSM now has a built-in C
interpreter which will allow you to write more complex scripts directly in
C.- This directly means you're allowed to use standard library functions in
scripts, create variables, doing math operations and work with pointers.
Good stuff. - Some APIs you can use in your scripts are directly provided by PKSM, and
they focus on user interaction, keyboard access and utility functions. - You can always request some more if you're about to develop a new script
which requires a functionality not yet available from PKSM.
- This directly means you're allowed to use standard library functions in
- Support for folders. Scripts are now organized in folders, to make the UI
more elegant and accessible. - You're allowed to place your own scripts into the SD card and switch between
built-in and your own from the UI itself.
- Default scripts are now built-in. Thanks to the recent work by many
- The QR code scanner has been vastly improved to allow for a smoother
experience. This will allow you to scan big QR codes faster then ever before. - The Configuration menu has been vastly redesigned to get rid of the
unintuitive hex editor-like user interface.- Interface language can be changed in real time.
- This version of PKSM ships with English, Italian, Spanish, French and
German already supported. Other languages haven't been contributed by
native speakers yet, and we hope to support more languages in the next
updates.
- This version of PKSM ships with English, Italian, Spanish, French and
- Default values like the
OT Namecan now be edited through the keyboard. - Some more options that affect all the other section of the application are
available.
- Interface language can be changed in real time.
- PKSM now relies on extdata to store important data, like the storage and
configurations.- This means you can now use Checkpoint to make a proper and easy backup of
your relevant PKSM data, like the whole storage file and configurations.
Sharing your data is now more convenient, too. - You're also allowed to move the storage data to the SD card.
- Warning: proper extdata support for PKSM is only granted from Checkpoint
3.6.0 and above. Don't try restoring a PKSM save backup with a version
inferior to the one suggested.
- This means you can now use Checkpoint to make a proper and easy backup of
- Support for *hax (also known as just homebrew) has been dropped. PKSM
only works under a Luma3DS environment.- Specifically, PKSM will check for the
hb:ldrport, which is available, for
example, through the Rosalina system module. - If you try booting PKSM under *hax, it will return to the homebrew launcher.
- This also means PKSM will not work in Citra.
- Specifically, PKSM will check for the
- PKSM now supports audio playback. Audio will start once boot is completed.
- There actually is no way to stop the audio playback, so turn down the volume
in case it starts getting annoying. - It's possible to provide your own audio soundtracks by placing
.mp3
files in thesdmc:/3ds/PKSM/songsfolder. - It's suggested to provide relatively small sized files. We generally suggest tracks
with a length of no more than 4 minutes, single channel, with a sampling
frequency of 44100Hz and a bitrate of 96kbps.- These characteristics are not actual constraints: you can throw whatever
you want into the SD card and PKSM will mostly be able to work with it fine. - You can convert a track to get these characteristics through
ffmpeg.
- These characteristics are not actual constraints: you can throw whatever
- There actually is no way to stop the audio playback, so turn down the volume
- A search function for species has been implemented so you're now able to
search a Pokemon with your keyboard rather than scrolling the entire list
while generating one or changing the species. - Tons of other stuff. Really everything changed from the latest release.
- Last but not least, a whole documentation in
.htmlformat explaining in
details how PKSM works! The documentation will be bundled with every release,
and the most up-to-date version will always be accessible through the *Github
wiki for this project.
Use QRaken to download this QR code.
If you appreciate our work, please support us on Patreon :)
Assets
5
BernardoGiordano
released this
What's new:
- Multiple bugs fixed into hex editor mode.
Notice
PKSM is in the process of being rewritten to a different language. This repo won't be actively updated for the time being and pull requests may get ignored.
Download the QR code with QRaken
If you appreciate my work, I appreciate a coffee :)
Assets
4
BernardoGiordano
released this
What's new:
- Zeraora is now unlocked. You can now edit, generate and store it freely.
- Hex editor inputs vastly improved, thanks to @linneadenvarg .
Notice
PKSM is in the process of being rewritten to a different language. This repo won't be actively updated for the time being and pull requests may get ignored.
Download the QR code with QRaken
If you appreciate my work, I appreciate a coffee :)
Assets
4
BernardoGiordano
released this
What's new:
- PKSM now uses libcurl to download assets (this should fix the Github TLSV1.2 compatibility).
- Save buffer is now written in the save archive only if you decided to save changes.
- Fix met date for Wondercards injected wirelessly from servepkx and the QR code scanner function. This will prevent receiving eggs instead of the actual event.
Notice
PKSM is in the process of being rewritten to a different language. This repo won't be actively updated for the time being and pull requests may get ignored.
If you appreciate my work, I appreciate a coffee :)
Assets
4
BernardoGiordano
released this
What's new
- Fixed: default generation date now defaults to a valid one: this means you'll not get eggs insteads of mystery gift when retrieving one from the postman.
- Fixed: held trainer flag is now set when needed.
- Fixed: gen5 resigning logic has been updated to allow more future compatibility with future scripts.
- Fixed: text has now proper size in asian console.
- Fixed: custom splash has been disabled. This should fix the problem where some .cia users couldn't boot the app properly anymore, causing a softreboot.
- Fixed: some translations have been updated.
If you appreciate my work, I appreciate a coffee :)









