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CopAnims v1.0.0

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@Flentric Flentric released this 11 Sep 13:51

Carry guns the way cops do in GTA IV — your own walkstyle kept, the gun pose layered over it, instead of move_rifle replacing how you walk.

  • Two-handed weapons use SWAT_RIFLE (SWAT_RIFLE_CROUCH ducked), one-handed weapons use PISTOL_PARTIAL_A / B, chosen per pace
  • The pose is picked by the engine's own rule, so a weapon only needs its 2HANDED flag in WeaponInfo.xml
  • Grenade launcher, minigun and flamethrower carried as two-handers; rocket launchers get a pose of their own, set by RpgPose
  • Armed NPCs too (Peds = 1) — other players in multiplayer included, with nothing sent over the network
  • Stands down for aiming, jumping, melee, swimming and any scripted animation (TASK_PLAY_ANIM and friends)
  • Optional in-game toggle key; everything tunable in the INI

Install: drop CopAnims.asi and CopAnims.ini next to GTAIV.exe (needs an ASI loader). Built and tested on GTA IV 1.0.8.0.