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5.0.0
This is initial public release of package
Fixed
- Fixed multiselect support
- Fixed populate resource refs spawn errors in console
- Fixed auto run pipeline can not find pipeline
Changed
- Changed Api to use C# 8 Nullable reference types
- Updated package to C# 10
- Updated minimal supported Unity version to Unity 2022.3
Removed
- Removed API bloat
- Removed Bundles related API (moved to Flexy.Bundles)
Added
- Added Documentation
- Added C# 8 Nullability warnings as errors
- Added Generic AssetRef
- Added SceneRef
- Added AssetLoader - Responsible for loading assets from refs
- Added Load Extensions - Extension methods that connect AssetRefs to AssetLoader
- Added Pipeline - Flexible generic task processor. Used to prepare asset refs for build
- Task AddRefsDirect
- Task AddRefsFromDirectory
- Task DistinctRefs
- Task RunPipeline - Run sub pipeline
- Task ResourcesPopulateRefs - Make refs work in runtime
- Task RunOnBuildPreprocess - Autorun pipeline when you press build
- Added RefsCollector - Utility to collect refs from object fields
- Added AssetLoader_Resources - Default AssetLoader backend
