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6.0.0

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@JesOb JesOb released this 03 Feb 19:28
· 39 commits to 6.0-main since this release

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Added

  • Added SceneList
  • Added SceneRef.SceneLoader
  • Added ExtractSceneListFromRefList Pipeline Task
  • Added support for prefabs in AddRefsFromDirectory

Changed

  • Changed IAssetRefsSource to use AssetRef instead of Object
  • Changed moved Documentation to Flexy.Docs repo
  • Changed LoadSceneTask now class with chain loading
  • Changed better editor menu naming
  • Changed Moved SceneLoading from AssetsLoader to SceneLoader
  • Changed ResourcesPopulateRefs dont add scenes to BuildSettings (BuildPlayer task set them directly)
  • Changed Moved AssetLoader.NewSceneCreatedAndLoadingStarted to LoadSceneTask.NewLoadSceneTaskStarted

Removed

  • Removed SceneLoadData - merged to LoadSceneTask

Fixed

  • Fixed Unloading of scenes on load dummy scene
  • Fixed AssetLoader EditorGetAssetAddress to return only guid for any Prefab
  • Fixed unconsistent AssetRef loading in editor vs build. Editor was capable for load any asset on path while build can only load exact asset on address
  • Fixed loading incorrect asset in editor and inspector
  • Fixed AddRefsFromDirectory now correctly adds scenes when filtered
  • Fixed scene loading in editor when simulate runtime behaviour and scene is not in build settings
  • Fixed load dummy scene with new dummy name if one already loaded