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2.0 API Preview 5
Pre-release
Pre-release
Changes since API 59 Preview 4:
- New feature: Mining calibration ROMs to auto-ignore asteroids within a system that dont have ore in them!
- Allow adventures to control how hp in the HUD is displayed (raw numbers, SI/metric prefixes, percent)
- Adjusted early himal encounters
- Removed noFullCreate setting (this was a deprecated debugging setting for testing the introduction of fullCreate)
- Fixed/updated some function docstrings
- Fixes to some UI bugs
- Adjustment to some freighter rarity in the traffic tables
- Improvements to CW traffic scuttling ships (they should be less aggressive and foolhardy about this activity)
- Fixed the slicer to be more aggressive, and not use weapons that take the spotlight away from the slicer cannon. Additionally, the slicer nolonger cheats by occasinally using military weapons in the arena.
- Stop salvager nomad spawns from taking up spawn locations from actual stations
- Fix regression in some old mods with badly formatted strings (whitespace in double value fields)
- Core game code now uses repeatingShotDelay instead of repeatingDelay, which has more intuitive math
- New cash cards used as rewards (Ex, for korolov) are now more predictable and profitable to use
- Navpath improvements
- api59 max armor now uses units (kg or t) when specifying numeric mass