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Save Riley v0.1.0 — The Framework

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@ctavolazzi ctavolazzi released this 22 Feb 16:25
· 5 commits to main since this release

v0.1.0 — The Framework

This is the line where Save Riley stops being a game and becomes a platform.


What shipped in the 0.0.x series (now complete)

Version What changed
v0.0.1 Base game — 16 stages, boss fight, 6 endings
v0.0.2 Ghost Monitor, White Rabbit, Activity Tracker
v0.0.3 The Twist — OPERATOR_INSTANCE: #0997, OP.998 post-game
v0.0.4 Main menu, save system, version-checked localStorage
v0.0.5 fogsift-init CLI, fogsift.config.js, CLAUDE.md, Claude brain

What v0.1.0 marks

The framework is real. The config system works. The Claude brain streams. The codebase has a context file. Someone can fork this today, point fogsift-init at their repo, open it in Claude Code, and have a functioning custom ARG with a live AI narrator in an afternoon.

The new direction is decided. v0.2.0 ships the psychological horror layer:

  • Mouse dynamics surveillance — the game tracks your actual physical inputs (speed, trajectory curvature, hesitation zones) as in-game biometric data. A.P.E.X. reacts to detected anxiety during the boss fight. GhostMonitor renders your behavioral heatmap.
  • Ghost replay on loop — when loopCount >= 1, a faint trail of your previous-loop mouse path overlays the screen. The world resets. The ghost doesn't.
  • Resonance Cascade — the 528 Hz mechanic properly gated behind prerequisite frequencies. Trigger: screen corruption, A.P.E.X. delivers the "you've been extracting yourself" speech, your own session trajectory replays as "the ghost trapped in the system."

Medium-term: the endgame shows you your own behavioral profile compiled during the session. Click rhythm. Hesitation patterns. Route taken. Decisions made. The Human Digital Twin exists. You made it.


Build: 404 kB · Zero errors
Commit: d665898