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Save Riley v0.1.0 — The Framework
v0.1.0 — The Framework
This is the line where Save Riley stops being a game and becomes a platform.
What shipped in the 0.0.x series (now complete)
| Version | What changed |
|---|---|
| v0.0.1 | Base game — 16 stages, boss fight, 6 endings |
| v0.0.2 | Ghost Monitor, White Rabbit, Activity Tracker |
| v0.0.3 | The Twist — OPERATOR_INSTANCE: #0997, OP.998 post-game |
| v0.0.4 | Main menu, save system, version-checked localStorage |
| v0.0.5 | fogsift-init CLI, fogsift.config.js, CLAUDE.md, Claude brain |
What v0.1.0 marks
The framework is real. The config system works. The Claude brain streams. The codebase has a context file. Someone can fork this today, point fogsift-init at their repo, open it in Claude Code, and have a functioning custom ARG with a live AI narrator in an afternoon.
The new direction is decided. v0.2.0 ships the psychological horror layer:
- Mouse dynamics surveillance — the game tracks your actual physical inputs (speed, trajectory curvature, hesitation zones) as in-game biometric data. A.P.E.X. reacts to detected anxiety during the boss fight. GhostMonitor renders your behavioral heatmap.
- Ghost replay on loop — when
loopCount >= 1, a faint trail of your previous-loop mouse path overlays the screen. The world resets. The ghost doesn't. - Resonance Cascade — the 528 Hz mechanic properly gated behind prerequisite frequencies. Trigger: screen corruption, A.P.E.X. delivers the "you've been extracting yourself" speech, your own session trajectory replays as "the ghost trapped in the system."
Medium-term: the endgame shows you your own behavioral profile compiled during the session. Click rhythm. Hesitation patterns. Route taken. Decisions made. The Human Digital Twin exists. You made it.
Build: 404 kB · Zero errors
Commit: d665898