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System Settings
This is a complete reference to every setting FaDe registers. If you're looking for the big-picture tour instead, see the GM Guide.
Settings live in Foundry's Configure Settings → System Settings. Rule settings are world settings — the GM sets them once and they apply to everyone. Client settings are per-user preferences. Settings that change the rules almost all require a reload to take effect, and FaDe will say so.
How attack rolls are resolved. Default: heroic.
| Value | Meaning |
|---|---|
thac0 |
Classic THAC0 ("roll high" to hit). |
classic |
Old-school descending AC attack tables. |
heroic |
A streamlined to-hit roll against an attack value. |
darkdungeons |
The attack resolution from the original inspiration. |
aac |
Ascending armor class — higher AC is better. |
Default: basic.
| Value | Meaning |
|---|---|
basic |
A single flat roll against the score. |
tiered |
Grades the result — critical success/failure and difficulty tiers. |
Which table converts scores into modifiers. Default: heroic.
| Value | Meaning |
|---|---|
simple |
Simple modifier table. |
heroic |
Heroic modifier table. |
original |
Original modifier table. |
Whether monster actors get ability scores and modifiers. Default: none.
| Value | Meaning |
|---|---|
none |
Monsters have no ability scores. |
withoutmod |
Monsters have scores but no modifiers. |
withmod |
Monsters have scores and modifiers. |
Default: expert.
| Value | Meaning |
|---|---|
none |
No tracking. |
basic |
Rough armor-weight categories. |
classic |
Weight-based with standard load limits. |
expert |
Detailed movement-and-load system. |
Encumbrance feeds into the actor's movement rates.
Default: group.
| Value | Meaning |
|---|---|
individual |
Each combatant rolls and acts on their own. |
simpleIndividual |
Individual rolls without the extra bookkeeping. |
individualChecklist |
Individual initiative with per-combatant tracking. |
group |
Side-based initiative. |
advancedGroup |
Group initiative with declared actions. |
What happens when a new combat round starts. Default: reset.
| Value | Meaning |
|---|---|
hold |
Keep the existing order. |
reset |
Reset the order. |
reroll |
Roll initiative again. |
Default: heroic.
| Value | Meaning |
|---|---|
none |
No weapon mastery. |
classic |
Classic mastery rules. |
heroic |
Heroic mastery, powering the per-level mastery progression on the sheet. |
Default: single.
| Value | Meaning |
|---|---|
single |
One class per character. |
advanced |
Multi-classing; each class is a separate class item on the character. |
| Setting | Default | Notes |
|---|---|---|
| Ability Check Formula | 1d20 |
Die convention for ability checks. |
| Initiative Formula | 1d6 |
Auto-set by the initiative mode (see below). |
| Attack Roll Formula | 1d20 |
Die convention for attack rolls. |
| Declared Actions | On | Players declare their round's action. Forced on (and locked) under advancedGroup. |
| Round Duration |
10 sec |
Real seconds per combat round. |
| Turn Duration |
600 sec |
Real seconds per dungeon turn (10 minutes). |
| Prompt Add Class Abilities | On | Ask before auto-adding a class's abilities/items on level-up; off adds them silently. |
| Use Armor Value | Off | Armor absorbs damage (AV) instead of just improving AC. |
| Movement Rate (round) | 3 |
Movement divisor for a round. |
| Movement Rate (run) | 1 |
Movement divisor when running. |
| Extra Roll Options | Off | Additional roll options on attack/ability dialogs. |
| Show Exploration Target | On | Show the target number on exploration abilities. |
| Toasts | On | Small on-screen notifications alongside chat. |
| Log Character Changes | Off | Whisper the GM a log of what players changed on their sheets. |
Where FaDe looks for the content compendiums. Defaults point at the fade-compendiums module — set these to your own module if you use custom content.
| Setting | Default |
|---|---|
| Actor Pack | fade-compendiums.actor-compendium |
| Item Pack | fade-compendiums.item-compendium |
| Roll Table Pack | fade-compendiums.roll-table-compendium |
| Setting | Default | Notes |
|---|---|---|
| Theme | dark |
Light or dark theme for the whole UI. |
| Ability Abbreviations | On | Show STR/DEX/… instead of full names. |
| Save Abbreviations | Off | Short save names on the sheet. |
| Remember Collapsed State | On | Remember which sheet sections you collapsed. |
- User Tables (GM) — a menu for editing the system's data tables, like difficulty levels and tiered results, which drive the ability check dialogs.
Two settings are coupled:
- Changing the initiative mode to
groupsets the initiative formula to1d6; any other mode sets it to1d20 + @mod. - Selecting advanced group initiative forces declared actions on and disables the checkbox.
FaDe also keeps a few internal values per world that you don't normally touch: the party tracker roster, the turn tracker data, global effects, the system's migration version, and your user tables.