Releases: FormunaGit/libjjs
Releases · FormunaGit/libjjs
Release list
v2.0.0
yay v2!!
changelog
- added skills type
- reordered arguments to match skill builder
- coverted animation definitions from single-item tuples of lists to just lists, as intended
- changed ANIM to ANIMATION
- Nodes and Conditions are no longer classes, breaking change
- added documentation for all functions
- updated demo.py to match new changes
v1.1.0
changelog
- made default node options linked to node arguments
- made some int arguments floats
- gave all time arguments support for "inf"
- added variable names for all animations (characters + emotes)
- this was SO PAINFUL to do theres so many emote animations
v1.0.4
v1.0.3
make auto key finding logic not count hidden moves
(bump again cz pypi is being weird)
v1.0.2
make auto key finding logic not count hidden moves
v1.0.1
new character creation argument to hide jjs character-specific extras (like extra arms or swords)
v1.0.0
What's Changed
New Contributors
Changelog
- split init into several categorized files (thx @galagyy)
- added literals for specials, attacktypes, bodyparts, easingdirections,
easingstyles, effects, specials and states- animations and attacks coming soon:tm:
- made all int's floats
- added stub for custom nodes
- ran black through project
- removed most useless .gitignore stuff
v0.9.0
Full Changelog: https://github.com/FormunaGit/libjjs/commits/v0.9.0