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2.10.0

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@WBHarry WBHarry released this 18 Sep 22:08
· 66 commits to v14 since this release

Features

  • Removed the system's DiceSoNice menu. The DiceSoNice module's menu now lets you modify the Daggerheart specific dice within it, including adding visual effects. (DiceSoNice v6.3.0)
  • Added Conditionals to ActiveEffects. You can now control when they're active in various ways.
  • Added a darkness slider in the lighting controls for the scene.
  • The Active Effects tab in sheets will now show a marker icon if an effect is suppressed due to a conditional to avoid confusion.
  • QOL: If the Actor name and the Token name are the same, then editing the actor name also changes the token name. Editing the token name does -not- alter the actor name.
  • Effects from unequipped weapons are no longer displayed in the Active Effects tab of sheets.

Bug Fixes

  • Resolved an issue where DomainCard images on Firefox got massive.
  • Resolved an issue where Adversaries with one or more intentionally missing damage thresholds did not receive the correct damage.
  • Resolved an issue where weapon sheets did not display the weapon damage in the header anymore.
  • Resolved an issue where the ActionSheet wouldn't stay up to date when the action was edited from for example an Adversary or Weapon.
  • Resolved an issue where weapon features couldn't be updated after manually deleting the effect belonging to it.
  • Resolved an issue where multiple assigned WeaponFeatures/ArmorFeatures would fail to cleanup effects.
  • Resolved an issue where tooltips on weapon and armor features in the sheet weren't displaying correctly.

SRD Compendiums

SRD cards updates with Conditionals
-# * War Mage - Conjure Shield
-# * Call of the Brave - Rise To The Challenge
Various other small translation or cost fixes to SRD entries

We removed the skip dialog feature for attack/trait. We've found it only introduces issues since modifying the roll is so extremely common.