2.10.0
Features
- Removed the system's DiceSoNice menu. The DiceSoNice module's menu now lets you modify the Daggerheart specific dice within it, including adding visual effects. (DiceSoNice v6.3.0)
- Added Conditionals to ActiveEffects. You can now control when they're active in various ways.
- Added a darkness slider in the lighting controls for the scene.
- The Active Effects tab in sheets will now show a marker icon if an effect is suppressed due to a conditional to avoid confusion.
- QOL: If the Actor name and the Token name are the same, then editing the actor name also changes the token name. Editing the token name does -not- alter the actor name.
- Effects from unequipped weapons are no longer displayed in the Active Effects tab of sheets.
Bug Fixes
- Resolved an issue where DomainCard images on Firefox got massive.
- Resolved an issue where Adversaries with one or more intentionally missing damage thresholds did not receive the correct damage.
- Resolved an issue where weapon sheets did not display the weapon damage in the header anymore.
- Resolved an issue where the ActionSheet wouldn't stay up to date when the action was edited from for example an Adversary or Weapon.
- Resolved an issue where weapon features couldn't be updated after manually deleting the effect belonging to it.
- Resolved an issue where multiple assigned WeaponFeatures/ArmorFeatures would fail to cleanup effects.
- Resolved an issue where tooltips on weapon and armor features in the sheet weren't displaying correctly.
SRD Compendiums
SRD cards updates with Conditionals
-# * War Mage - Conjure Shield
-# * Call of the Brave - Rise To The Challenge
Various other small translation or cost fixes to SRD entries
We removed the skip dialog feature for attack/trait. We've found it only introduces issues since modifying the roll is so extremely common.