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Fear tracker visual improvements. It can now be set to a static position in System Settings: Appearance Settings.
Damage rework. This enables actions to handle marking hit points directly for cases such as Mark 1 Hit Point.
Resistance & Immunity visualisation in chat messages and damage summaries so it's clearly shown when an adversary is taking less damage.
Reload handling. Weapons with the reloading trait now lets you easily manage the reload check roll either manually or automatically.
Weapons can now edit the main attack action's properties. This lets it add something like a resource cost to attacks.
ComboDice rolling. The system now recognises damage in the style of 2d4c to roll for damage.
Items set on the hotbar will now show their tooltips.
You can now rightclick on a countdow in the Countdown UI to get the option to delete it.
The hpDamageMultiplier active effect now properly changes the formula and shows the changed damage in chat messages instead of doing it invisibly.
Bugfixes
Resolved an issue where rerolling a chat message that was a crit into a non-crit wouldn't change the damage and vice versa.
Resolved an issue where Light-Mode had regresssed to a bad look for armor slots in the character sheet.
Resolved an issue where the Appearance Setting for auto expanding chat message sections had stopped working.
Resolved an issue where long timestamps in chat messages would make the header text wrap in a bad way.
Resolved an issue where the optional combat sounds during an encounter would play the 'You're next' sound when removing the spotlight from a token.
SRD Compendium
Updates to things that should use the new Mark Hit Points capability.
-# Devastating Strike - Beastform
-# Valor - Battle Monster
-# Valor - Champion's Edge
-# Valor - Onslaught
-# Valor - Reaper's Strike