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When an ActiveEffect on a character actually originates from an item, the ActiveEffect sheet will now contain a link in the header to to that item to make it clear.
Bugfixes
Resolved an issue where Ancestry and some other character features added from modules could end up weird or partially non-functional with the module removed.
Resolved an issue where actions that don't have a roll would still play a roll sound effect when DiceSoNice was not in use.
Resolved an issue where the ActionConfig and Action sheet wouldn't immediately update to display the changes when editing a newly created ActiveEffect.
Resolved an issue where In World copies of compendium classes used for character creation wouldn't properly add the subclass when finishing.
Resolved an issue where using subtract mode on a bonus damage action effect didn't work.
Resolved an issue with the GM Notes button showing on disabled description sections.
Resolved an issue where the refresh option for Scene wasn't working in the Daggerheart Menu.
Added a few missing translation strings
SRD Compendiums
Corrected the Jagged Knife Hexer adversary to have a stress cost on success with it's Chaotic Flux feature.