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Added a compile-first preflight before opening Unity in the post-change validation runner.
C# errors are now detected before GUI/Safe Mode startup.
Validated on Unity 2022 (EditMode 14/14, PlayMode 5/5) and Unity 6000 (compile 6/6, acceptance 10/10, contract passed).
v0.3.41
Added compact responses for transport_response_missing and editor_idle_timeout.
console_tail now uses Editor.log by default, with stale Unity Console warnings.
Added Safe Mode and API Updater diagnostics for first project open.
Added freshness fields to offline editor_log_diagnosis to prevent prior-session errors being treated as current.
Documented manual package/bridge setup boundaries and the “compile-green ≠ editor-clean” limitation.
v0.3.40
Tightened compact batch output to include only decision summaries and artifact references.
ensure-ready --open-editor now automatically enables the project-scoped bridge.
console_grep now defaults to Editor.log.
Added API Updater modal-block diagnosis and Unity launch support for -accept-apiupdate.
Improved setup-plan output by separating client-config review paths from planned project mutations.
v0.3.39
Added --output compact|full to batch commands: batch-compile, batch-compile-matrix, batch-build-config-compile-matrix, batch-editmode-tests, and batch-build-player.
Compact mode returns a concise verdict and artifact references while preserving full output by default.
v0.3.38
Added a release safety check for host-local paths and denied local tokens in public documentation.
Added unity_scene_open, request-scene-open, and the scene_open scenario step.
Scene opening is deterministic in Edit Mode and safely fails during Play Mode, for missing scenes, or dirty scenes without explicit discard permission.