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v0.3.57 — Smaller responses and release gates

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@FoxsterDev FoxsterDev released this 23 Aug 15:34
· 47 commits to master since this release

Why this matters

Large repeated lifecycle payloads made normal MCP calls expensive to read and expensive to pass through an agent. At the same time, a release could be tagged without a reliable, repeatable check that the required workflows had run for that exact commit.

What this gives you

  • Scene open, scene snapshot, and Game View configuration return the useful operation facts first instead of repeating the same lifecycle block.
  • Console tails have a deterministic byte budget, so one noisy log cannot consume the whole response.
  • Oversized output explains what was dropped and points to the compact grep route for deeper inspection.
  • Refresh timeouts now say whether Unity was still importing, compiling, busy, or simply missing final idle confirmation, with a concrete next action.
  • The release checklist is backed by Integration Tests, Unity Package CI, and Discovery Checks for the exact release commit, plus a tag gate that rechecks them.

Validation

  • Host, site, Unity package, lifecycle, and release-gate contracts were exercised for this release.