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GLB files compressed with meshoptimizer now open. Thanks to shinodem for the report and the file
(#2).
Fixed
- meshopt-compressed glTF/GLB (
EXT_meshopt_compression), as exported by Tripo and by
gltfpack, failed with "missing binary portion of binary glTF". They're now decoded with the
official meshoptimizer library, Explorer thumbnails included. - Quantized vertex data (
KHR_mesh_quantization): positions, normals, UVs and tangents stored
as 8 or 16-bit integers are read correctly.
Known limitations
- Draco-compressed meshes still open without their geometry.
Install
Download PolyLoupe-Setup-0.2.1.exe below and run it (Windows 10/11, x64). It updates earlier versions in place. The installer isn't code-signed yet, so SmartScreen may show "Windows protected your PC": choose More info > Run anyway.
SHA-256: bb501d684e4a6bd85e5acdc7326021320b1893aa369fc6830aba8824a4be4d54
What's new in 0.2 (STEP, Render tab, lights and soft shadows, split shading compare, Performance mode): see 0.2.0.
In breve (IT)
- I GLB compressi con meshopt (esportati da Tripo, gltfpack) ora si aprono, anche nelle miniature
di Esplora file. Supportati anche i vertici quantizzati (KHR_mesh_quantization).
PolyLoupe is free software under the GNU GPL v3 or later.