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Final Updates:
- Because of running out of time, we decided not to implement the shop UI and currency system. We fixed various bugs of our previous implementation to make the animation and gameplay more seamless and attractive. Moreover, we added more visual effects and focused more on the map design.
Contributions
Aoyang Li
- Map design for the first and second level
- Level complete UI
Jincheng Xu
- Cat basic movement: Idle, Run, Jump, Fall
- Cat damage animation and knock back effect
- Add collision for tileset and trigger volume detection (toxic water/fall off from the wall)
From Alpha: - Add close-range attack and animation of taking damage from enemies
- Update health system of players and enemies
- Add collectibles (coins and health packs)
- Add sound effects
Kelsey Ren
- Enemy which can shoot projectiles and knock back the cat
- Edit enemy logic so it will not fall from the edge unless it is chasing the cat
- Create flipbooks for enemy’s running and attack actions.
Peng Chen
- AI enemies which could patrol and attack the cat if they detect the cat
- The function of obstacles, transporter, health curing area, and some other objects
- AI enemies and some other objects’ animation