Releases: FredApps/stellar
Releases · FredApps/stellar
Release list
v0.1.3
v0.1.3
- Redesigned all 15 campaign boss sprites (up to 72x52) with distinct silhouettes and
run-time animation: Kraken's writhing tentacles, Vortex's orbiting orbs, Seeker's and
Basilisk's player-tracking pupils, Nexus's tethered fire-pods, Titan's per-phase
armour-break, Overlord's rotating crown spokes, Phantom's dematerialise mask. - Rewrote every boss movement pattern: bosses now dive, slam, lunge, teleport, patrol, and
orbit through the player's zone instead of hovering in a strip near the top. Each
zone-invading move is telegraphed; phase changes alter the pattern itself. - Added a flashing WARNING klaxon before each boss entrance, a white boss hit-flash, and a
staged chained-explosion boss death. - Enemies no longer stack: spawn placement avoids fresh spawns and a per-frame separation
pass nudges overlapping ships apart (covered by a new self-test). - Balance: missiles now deal 1/12 of boss max HP (was 1/10) and bombs 1/4 (was 1/3);
Reaper's HP penalty removed; divers/lungers fire slightly slower; a third enemy speed
tier lands after wave 24 and elites reach 22% from wave 20; life drops are slightly
rarer in favour of gun upgrades. - Added floating score popups for combo tier-ups, elite bounties, and boss kills.
- Shield pickups now grant ~10 seconds of full invulnerability in both builds, with an
expiry warning blink; the browser port previously popped its shield on the first hit. - Mirrored the full boss, separation, and balance overhaul into the browser port and
deployed the updated web build. /shotnow renders the boss roster acrossBOSSES1.BMP/BOSSES2.BMPand writes
headless logic checks (separation + all 45 boss movement envelopes) toSELFTEST.TXT.
v0.1.2
v0.1.2
- Added distinct movement and attack identities for each native boss.
- Added the wave 60 Overlord final boss, victory screen, freeplay continuation, and win theme.
- Changed boss bomb and missile damage to scale by boss maximum health.
- Mirrored the new boss campaign state in the browser port and deployed the updated web build.
v0.1.1
v0.1.1
- Added WASD movement controls in addition to arrow-key movement.
- Updated the browser port so WASD works in the web build.
- Refreshed DOS release artifacts through the GitHub Actions release pipeline.