EasyNet for Unity is my solution to CCU limits and hard-to-learn syntax for other Unity Networking Solutions. This is easy to learn and to use. EasyNet itself if the 'Backend' of the Unity code, I have plans to make EasyNet work with C++ aswell as it would be cool to make basic multiplayer for OpenGL. *for a personal project If/When I do create a C++ version for Easynet, it will be published here aswell.
EasyNet for .Net is my way to connect things like WinForms and/or ConsoleApps together. It has all the same features as EasyNet for Unity, ingoreing the conponents like NetworkTransform and all that, because .Net doesnt need this (because it doesnt have conponents like Transform)
Over time, more features will be added. As the current features are barely for a functioning multiplayer game. AI was used in the developemnt - This does not mean the 'whole thing is AI'. AI was used in parts i was unsure about and am still learning about, it was used to assist, not to copy and paste.
To make a basic Mutliplayer engine that 'works' so noone is trapped from CCU Limits. Obviously there are much better alternatives than this but its a fun project I'm working on.
Go to 'EasyNet for C# .Net' folder then go into Documentation.MD
Go to 'EasyNet for Unity' folder then go into Documentation.MD
I recomend you use Unity version: 2022.3.62f2
As this is the version i used for the creation of this.