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Half-Life Featureful SDK 2026-06-11

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@FreeSlave FreeSlave released this 11 Jun 12:28
· 13 commits to featureful since this release

This release includes:

  • The mod sample with all needed assets and demo maps.
  • The dev-only package that includes only updated game libraries and FGD.
  • The apk for Android (you'll need to manually put the featureful mod folder in your Android Xash3D-FWGS installation)
  • Custom FGD provided by the community with related assets (like entity-specific icons and models) that might help the level designer.

Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.

If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.

Changelog

Bugfixes

  • Zoom crosshairs are no longer drawn on the unscoped weapon if default_fov is less than 90 (original Half-Life bug). Thanks @Ambient-Impact for reporting.
  • Restored the default target monster search delay on scripted_sequence to 1 second (as it was in Half-Life). This was accidentally changed to 0 seconds in 2026-01-22 version and may have potentially led to performance issues.

Entity templates

  • Added detonate_on_touch property for projectile entity templates to allow making hand grenades detonate on touch.

Weapon templates

Weapons

JSON configuration changes

  • Parsing object properties now checks for key duplicates and reports the error if there's a duplicate.
  • "scale" , "framerate", "life", "noise" and "scrollrate" properties in visuals are now required to be non-negative numbers.
  • "framerate" property in visuals now supports ranged values.

Sample mod changes

  • Updated dmc nailgun and supernailgun to use in-place entity template definitions for projectiles.
  • Fixed dmc nailgun using wrong speed for nails.