This release includes:
- The mod sample with all needed assets and demo maps.
- The dev-only package that includes only updated game libraries and FGD.
- The apk for Android (you'll need to manually put the featureful mod folder in your Android Xash3D-FWGS installation)
- Custom FGD provided by the community with related assets (like entity-specific icons and models) that might help the level designer.
Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.
If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.
Changelog
Bugfixes
- Fixed custom visuals of PS2 chargers parts not working for eponymous entity templates.
- Fixed some JSON schemas that allowed defining redundant properties on objects.
Gunsmoke
Added Gunsmoke effect for weapons.
Client features
bucket_slot_spritefeature - allows to set a HUD sprite to use instead of color-filled rectangles in weapon selection HUD.use_divider_spritefeature - allows to usedividerHUD sprite instead of manually drawn line between health and armor values and between clip and ammo reserve values.
New soundscripts
- WallHealth.Deploy for item_healthcharger
- SuitRecharge.Deploy for item_recharge
Entities
- Enabled camera bone controller movement on item_healthcharger and item_recharge.
- Missing sequences on PS2 chargers are not reported as error for custom models anymore. If some sequence is missing the charger resets to the sequence 0.
Visuals
"alpha"parameter now can be range (for randomized opaqueness/brightness).
Documentation
Added the Visual effects page with description and screenshots of new visual effects.
Sample mod changes
Defined the gunsmoke attachments in HL, Op4, TFC and CS weapon templates .