This release includes:
- The mod sample with all needed assets and demo maps.
- The dev-only package that includes only updated game libraries and FGD.
- The apk for Android (you'll need to manually put the featureful mod folder in your Android Xash3D-FWGS installation)
- Custom FGD provided by the community with related assets (like entity-specific icons and models) that might help the level designer.
Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.
If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.
Changelog
Bugfixes
- Fixed tool weapons being able to fire the trigger even when out of ammo (if tool is using ammo).
- Fixed the default ricochet sound still playing when the nail projectile hits something even when the custom Nail.HitWall soundscript is provided.
- Fixed halflife_featureful-tb.fgd (fgd for TrenchBroom) having the wrong syntax. Thanks Trex_rexyht_true for reporting.
Weapon templates
- Added check_active_rockets property for laser spot configuration.
Entity templates
- Added tracer property for projectile configuration.
Console commands
- Added
noclip_fastcommand for the faster version of noclip movement, similar to Source games. Thanks @nreaLms for contribution.
Sample mod changes
Added full weapon templates for the following weapons:
- Half-Life RPG (hl/rpg.json)
- TFC Grenade launcher (tfc/grenadelauncher.json)
- TFC Railgun (tfc/railgun.json)
- Poke646 shotgun (poke646/shotgun.json)