This release includes:
- The mod sample with all needed assets and demo maps.
- The dev-only package that includes only updated game libraries and FGD.
- The apk for Android (you'll need to manually put the featureful mod folder in your Android Xash3D-FWGS installation)
- Custom FGD provided by the community with related assets (like entity-specific icons and models) that might help the level designer.
Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.
If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.
Changelog
Bugfixes
- Fixed grenades from grenadelauncher and timed spores from sporelauncher detonating right after spawn. The bug was introduced in 2026-06-29 update. Thanks @nreaLms for reporting.
- Fixed player_hevsentence not playing the first sentence in sentence group.
- Fixed
GiveAmmo: expected weapon, but created entity is not a weaponmessage being printed in the console under wrong conditions. Thanks @lazy-paperboy for reporting. - Fixed antidotes not being removed (and thus not disappearing from HUD) on player's death.
Entities
- Added item_radiation
- Added item_adrenaline
- item_antidote now has a default pickup sound set.
- Antidotes, radiation canisters and adrenalines can be set in game_player_settings and in map config.
Entity templates
- A HEV suit sentence can be configured for some pickup items.
Cvars
cl_steady_uncrouchis now saved to the client config. The cvar is now described in documentation.
Documentation
- Added previously missing documentation page for scripted_following