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Unity Junior Programmer Pathway - Mission 3

Unity Version Language Platform Project Foundation

๐Ÿ’ก Project Note: This repository is built on a starter template provided by Unity Learn. While the core scene assets and class structures were provided as a baseline, I programmed and implemented the gameplay mechanics.

This repository contains 2 projects:


๐Ÿš€ Quick Start

Want to skip the code and just play?

  1. Download the Repository
  2. Extract the ZIP file.
  3. To play Endless Runner City: Open the BuildWindows/Endless Runner City folder and launch Endless RNR.exe.
  4. To play Balloon On Break: Open the BuildWindows/Balloon On Break folder and launch Endless RNR.exe.

๐ŸŽฎ Controls

Key Endless Runner City Balloon On Break
SPACE Jump Float Up

๐ŸŽฌ Gameplay Preview

Endless Runner City

preview.mp4

Balloon On Break

preview.mp4

๐Ÿ“ธ Screenshots

Endless Runner City

Start Gameplay
Start Gameplay

Balloon On Break

Start Gameplay
Start Gameplay

๐ŸŽฏ Implemented Parts

Endless Runner City

  • Physics-Based Movement & Controls: Implemented a physics-based single-jump mechanic with ground-checking to prevent double-jumping.
  • Endless Environment: Developed a seamlessly repeating background and automated obstacle spawning with automatic off-screen cleanup.
  • Game State & Effects: Integrated collision detection that triggers game-over states, synchronizes animations (run/jump/crash), and manages audio-visual effects.

Balloon On Break

  • Controls & Boundary Limits: Implemented upward propulsion via the spacebar, adding constraints to prevent the balloon from floating too high or sinking below the ground.
  • Game Loop & Spawning: Programmed a seamlessly repeating background that stops on game over, alongside an automated spawning system for bombs and money.

๐Ÿ› ๏ธ Built With

  • Game Engine: Unity (2021.3.9f1)
  • Scripting Language: C#
  • Course: Unity Learn Junior Programmer Pathway (Mission 3: Sound and Effects)

2022

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Unity Junior Programmer Pathway - Mission 3: Sound and Effects

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