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Updated Voidsent Blood Orb Sprite#56

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Mar 26, 2025
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Updated Voidsent Blood Orb Sprite#56
Ghostipedia merged 1 commit into
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my first push

my first push
@Ghostipedia Ghostipedia changed the title Is this right? Updated Voidsent Blood Orb Sprite Mar 26, 2025
@Ghostipedia Ghostipedia merged commit e4a2a62 into Frontiers-PackForge:main-1.20.1-forge Mar 26, 2025
Ghostipedia added a commit that referenced this pull request Jun 20, 2026
* Fix spotless (hopefully). oops. (#38)

* man how do professionals test this shit (#40)

* Clean up Nuclear Fission Blocks and Fix Mask Texture

* Spotless, Apparently

* Remove Platinum, Rutile, Chromium from ores that yield it to force chain application

* Update README.md

Make Blender Model Exports and Associated Assets All Rights Reserved. Make README reflect these changes.

* Wireless Chargers (#42)

* start of wireless charger machine

* Run Datagen & Fixed some minor lang issues

* entering and leaving range

* number formatting

* Radio Modules

* Radio Modules 2

* Changelog

---------

Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>

* Purge all of the hardcoded recipes from apotheosis (#41)

* purged hardcoded apotheosis recipes

* remove only shaped/shapeless recipes from apotheosis and prevent related npe

* Spotless lmoa

* honk shuah, charge on that thang (#43)

* Changelogs again

* Misc Wireless Charger Fixes (#44)

* honk shuah, charge on that thang

* fix logic

* dont charge zpms >:(

* Datagen and Spotless

---------

Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>

* Better Combustion Generators :)

* Gradle refactor to get rid of Loom (#45)

* Remove loom and use forge gradle

* Loom is gone

* Weary Face (#46)

* Spot;ess

* Spot;ess

* Spot;ess

* Spotless

* Fix datagen + add run-data to gitignore (#47)

* Fix datagen + add mew dirs to gitignore

* Update .gitignore

* Update .gitignore

* Overhaul Gradle to not suck

* Remove loom and use forge gradle

* Loom is gone

* Migrate to Mdg

* fix refmap

* fixes

* merge main

* spotless

* add to gitignore

* Updated KubeJS, Rhino, and Fixed jars.gradle

* mixin cleanup + fix

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>
Co-authored-by: omergunr100 <omer.er10@gmail.com>

* CropHolderPartMachines

* Random lang fixes (#48)

* Random lang fixes yahoo

* Datagen

* Spot dn

* Update ARAM Wafer & Chip textures (#50)

* wafer *and* chips? i'm eating well tonight

* actually i didn't like that one pixel in the middle

---------

Co-authored-by: GirixK <GirixK@users.noreply.github.com>

* Version Bump :)

* Spotless

* Ql/update release workflow (#51)

* WIP

* Fix

* Fix

* Lord Help me (#52)

* HellFireFoundry

* Out Here again doing Arch Commits on Random Branches!

* Speaking with utmost sincerity

* Spotless & Version Bump

* Before I screw it up

* Before I break the Rings

* Ring Active State

* Bloodmagic Multis and Renders First Pass (#54)

* Before I screw it up

* Before I break the Rings

* Ring Active State

* Good Enough

* Suffering Chamber and Hemophagic Transfuser Mk1's

* Spotless :)

* Improves Bloodmagic Render and Fixes Naq reactors (#55)

* Good Enough

* Suffering Chamber and Hemophagic Transfuser Mk1's

* add blood cube "casing" block and datagen

* fix renderer (there's still room for optimizations)

* revert debug line

* Made the Rings Red and cube is larger

* scale

* Fix Naquahine Reactors

* One Last Spotless

* Version Bump

---------

Co-authored-by: omergunr100 <omer.er10@gmail.com>

* Did an onion, tested in production

* Is this right? (#56)

my first push

Co-authored-by: Furuchi <matheuscarniello.mf@gmail.com>

* fix combustion generators consuming fuels (#53)

* fix combustion engine

* i got some opps

* fix combustion engine for real, trust

* Depth Bore Prepwork, The Other Combustions (#57)

* Blah

* Today on, Augh.

* I somehow lost the blood cube...?

* Fixing Lang, Spotless, Version Bump

* Update README.md with Transparency Regarding Mixins

* Fix KubeJS maven repo

* Gp/1.7.0 dev (#59)

* Blah

* Today on, Augh.

* I somehow lost the blood cube...?

* Fixing Lang, Spotless, Version Bump

* Gregtech 1.7.0 Prepwork

* Spotless & Versioning

* ownership refactor changes

* Fixed Naq Reactors being incapable of charging :)

* Spotless

* Chemvat Fixes

* SPOTLESS :)

* Wireless Chargers broke again

* fix team membership

* Fix neutronite sprites not following GTM's layer rules (#58)

* Is this right?

my first push

* Fix and standardized neutronite assets

Made neutronite sprites follow GTM's sprite layer's

Neutronite sprites now contain 20 frames instead of 10

---------

Co-authored-by: Furuchi <matheuscarniello.mf@gmail.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* Fixed a crash regarding null orePrefixes

* Forgive me, I made the Ingot Wiggle
It do be a bit broken/needs more math

* WIP

* Schemas

* Renamed Classes, reordered mixins

* it actually works now, mostly

* it actually works now, mostly

* Fixing Renders for Iris & HemophagicTransfuser

* Oh my god spotless

* Trinavine materialset (#62)

* Is this right?

my first push

* Fix and standardized neutronite assets

Made neutronite sprites follow GTM's sprite layer's

Neutronite sprites now contain 20 frames instead of 10

* Addition of trinavine material-set

Blocks still pending

---------

Co-authored-by: Furuchi <matheuscarniello.mf@gmail.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* Start Work on circuit retiering/spriting/naming

* Spotless, lol

* AutoFormatting for CPUs

* Sports

* 4 More Casings

* Spotless

* Polymerizer

* Enable Dense Trinavine Plates

* My bad spotless i forgot a space fuck you bitch

* Fuck you

* Fuck off

* God damn it

* Ql/wireless energy (#63)

* getting there

* Got it working

* Add the ability to stop working when out of power

* Better tick handler

* Better UI

* WIP

* WIP

* WIP

* Remove loom and use forge gradle

* Loom is gone

* Loom is gone

* Migrate to Mdg

* fix refmap

* fixes

* merge main

* wip

* UI Part 1

* UI Part II

* Add missing File

* Add passive drain

* Add Fill / Drain time

* WIP

* MVP + UI

* tmp

* merge

* Fix Overlay

* update GTCEU

* It works !

* It works !

* Better Command format

* Prepare for 1.7.0

* Spotless

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* dfvbredhreth

* Disable PSS World/XEI Previews

* Spotless Nonsense

* Capacitor Array

* Something something remove the land button (#64)

* Something something remove the land button

* spotless 😔

* tiny clarification fix

* SPOTLESS

* Addition of PlanetKeys to populate with denied POI's

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* ZBLAND and PlanetKeys Fixes

* Merge pull request #65

* Something something remove the land button

* spotless 😔

* tiny clarification fix

* SPOTLESS

* No outline when the land button is removed

* Merge branch 'gp/1.7.0-dev' into kolja/adastrafix

* ZBLAN GLASS and PlanetKeys Additions

* Fixes to Neutronium Mat Set, Render still fucked.

* Before Redoing Mixins

* Gave up, Flat DMG increase, someone help w/ scaling at a later date

* Mmmmmm Mixins

* Melding Omni Tool

* Spotless

* Make Damage Scale Over Time for HeatStroke/Frostbite (#66)

* this should do

* it did not do.

This reverts commit 3907f59.

* this should do what was actually requested.
also the effect mixins should remap because they're targeting vanilla methods.

* how did I mess this up :iCANT:

* Tweaks to Timing and Damage, Ty Mint for the help <3

* Spotless and Merge Conflicts

---------

Co-authored-by: screret <68943070+screret@users.noreply.github.com>

* Lang

* Ql/wireless fix (#67)

* Fix a crash and EMI render issues

* Spotless

* Spotless

* Hide Plasma Turbine via coremod

* Sc/fucking hell it broke oh no (#68)

* you really ought to update these more often
preferably every time you update them in the pack

* oh my fucking god this is a stupid issue to have

---------

Co-authored-by: screret <68943070+screret@users.noreply.github.com>

* Sun Globe

* Provider Blocking Modes
TODO; MAE2 SUPPORT

* Spooling Machine Multi

* Make Local Power Capacitor Support Substation hatches, whoops!

* Spotless Applied

* Me when I forget to commit Coremod changes for like a week

* Spotless

* ItemBackground renders pt1

* ItemBackground renders pt1

* Refactor Unique multiblock mechanic (#70)

* Refactor UniqueMultiblock mechanic

* Add unique machine class and make The celestial bore use it

* Spotless

* reduce time between wireless operations

* reduce time between wireless operations single blocks

* SPOTLESS AND LIKE A BAJILLION ITEMS

* More Textures, all of them are done now.

* Spotless

* Custom Max Tooltip Lengths until Kross does his wizard magic

* Some Recipe Type Changes

* Clean Up Item Renderers (#71)

* clean up item renderers for material icon sets

* merge dn

* HPCA Minigame (#73)

* Add seed and Indicator rendering

* Indicator Tweaks and Overlays

* Minigame logic

* UI Base

* It all works

* Spotless

* First Numbers Balance Pass.

* improve UI

* Spotless

* Some more tweaks

* Some more spotless

* Blep

* Refactor HPCA indicator Renderer

---------

Co-authored-by: MrQuentin <32539717+mrquentin@users.noreply.github.com>

* VoidSpark & Programmable Mote

* More Texturing Stuff

* Migrating all halo renders to iris folder due to license target.

* LdLib is going to make me crash out

* Sound Datagen Works & Arcane Distillery Structure

* Spotless :eyeroll:

* Enable Instant-Maven Refresh for GTM and Fix StructureBoundingBox

* Add EU display option to ME controller (#78)

* Add EU display option to ME controller

* remove needless comment

* Fixing capability issues

* Twenty Bajillion Texture Edits

* Neutronite Exists again

* WHY ARE THESE NOT COMITTED COMIT DAMN YOU

* Stopped Crash with Drygmy Grove Recipe Modifier :)

* Reminder to not blindly follow onions advice

* More fixes

* Debug PSS and make it work for teams on servers (#79)

* graddle fix to run server

* graddle fix to run server

* fix gtceu update changes

* fix dimensional PSS

* fix dimensional PSS

* SPOTLESS

* SPOTLESS

* SPOTLESS

* fix wireless data bug

* spotless

* fix multiblock steam invalid lang key (#76)

* Comment Out Nebulae Coil Related Stuff

* First batch of render->model changes

* fix machine rendering models (#82)

* workableSteamHullModel

* fix boilers

* more shit idek if this works properly im just rawdogging these renderers rn

* SidedWorkableHullRenderer

* Cleanup HellFireFoundryWorkableRenderer

* Fix problems in CosmicBlocks

* Fixes for CosmicLCE and comment out CosmicCoilBlock

* Fix amperage related problems

* workableCasingModel fix

* start of stellar iris

//todo: clean up redundant methods

* equivalentGlobal -> global

* Move away from SufferingRenderer

* More texture changes (newlines might be fucked) also .gitattributes

* More changes

* Explicitly set java to lf to enforce lf standard

* Delete useless json file

* hellfire foundry & HPCA indicator

* remove some of these godforsaken newlines so the class can at least be scrolled through on a good day

* getRelativeFacing -> getRelative

* blood machien thing wha

* stellar iris render

* star ballast render, clean up both the iris & star ballast renders (gosh ghosti PLEASE don't just blindly copypaste my examples I stg)

* one (1) compile error

* WHY ARE THE TOOLTIPS IN 5 DIFFERENT FORMATS AAAAA

* fix nebula coil renderer

* fix dots in model names breaking existence checks

* fix a couple of duplicate lang keys

* datagen

* spot them less

* make creative heat thing not stack overflow me

* fix stellar iris crashing because of missing models

* fix hemoglobin transformer or something idk

* fix hemorroid trasistor's render bounds being too small

* renderer hardly knew'er

* should be brighter oopsie

* bounding thy box

* ok so make sure to render the top AND the bottom face :kekw:

* sportle

* Remove depricated shouldCheckContents

* fix hepatitis transporter ring offset

* FINEEEEEEEEEEEEEEEEEEEEE I WONT BE LAZYYYYYYYYY FINEEEEEEEEEEEEEEEEEE

* me when the spotless is applied

* fix emi issue while im fixing things

* switch from worldtime to player time

* Suffering Chamber New Texture

* Fix A recipe issue bc multi-amp lmoa

* steam multis.

* IM COMBUSTING IT IM COMBUSTING IT OH SO GOOD

* type something about not cleaning up after yourself here but don't make it too obvious

* team fix changes? idk I'm gonna play date everything

* im compensating for my microreactor rn

* i mill than bend'er to fix'er

* Fix the ECEMachines

* Spotless and the wonderful.... Java Imports???

* OMG IT FUCKING WORKS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

* spotless

* this commit really underscores what im trying to get at here

* idk why this worked but hey.

* i think with this spotless cosmic core is fully functioning again

* OOPS! FORGOT TO SWITCH PROXIES! MY BAD!

* Data Gen Agony

* HPCAIndicator override fix

* spotless :))))))))))))))

* Damn thing works again

---------

Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: screret <68943070+screret@users.noreply.github.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* Fix CFPlant log spam

* Spotless

---------

Co-authored-by: omergunr100 <omer.er10@gmail.com>
Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>
Co-authored-by: FuruchiW <matheuscarniellogms.mf@gmail.com>
Co-authored-by: Furuchi <matheuscarniello.mf@gmail.com>
Co-authored-by: mrquentin <32539717+mrquentin@users.noreply.github.com>
Co-authored-by: Kolja <104643407+ko-lja@users.noreply.github.com>
Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: screret <68943070+screret@users.noreply.github.com>
Co-authored-by: Jurre Groenendijk <jurre@jilles.com>
Co-authored-by: Spicierspace153 <cameronjmiller@outlook.com>
Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>

* hi my name is kathryne dn engbert and i am once again fixing renders (#86)

* match gtm kjs version so this damn mod can run on servers (#88)

* Spotless and Version Lock

* Malum Dep

* Remove Malum until i fix

* Ultradense Plate IconType

* Update Textures, Modular Shelling(T2 Frame)

* Spotless

* Plasmites

* fix active block models (#89)

* fix active block models

* fix malum dependency

* fix casing block mineability tags

* Get your bitchass spotlessed

* sanguine (#92)

* Sanguine armor (#77)

* Flight chagnes and Sanguine armor

* Damage defiance

* Add sanguine HUD

* Lang cahnges and unset godmode when taken off

* also add generated lol

* Updates to toming of sanguine chestpiece

* Add saturation to helmet

---------

Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* line endn

---------

Co-authored-by: Jurre Groenendijk <jurre@jilles.com>
Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* This fix is stupid (#95)

* This fix is stupid

* Big spotless change cause someone forgot

* infinite spray can 2 (on main edition) (#87)

* add infinite spray can (#83)

* new spraycan code

* new spraycan code

* textures , stuff and uhh more stuff ig

* what is this spotless :reading:

* tooltip

* 🐔 :3

* fix EVEN MORE INTERACTION RESULTSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

* unused interface :Upsidedown:

* match gtm kjs version so this damn mod can run on servers

* //todo:server syncing

* add in a whole ass networking structure for this mod why not

* forgot to register this thing

* "[CosmicCore] Formatting failure on pull request #87"

---------

Co-authored-by: Spicierspace153 <1964509+Spicierspace153@users.noreply.github.com>

* Multi Madness (#115)

* Welder Multi

* initial boilerplate for render to fall back on incase i royally fuckup tonight

* .hasber(true)

* Datagen decided it had to update values

* Spotless

* Version Bump and Proper License in the gradle.properties

* Void Miner

* The fucking Gas Succing Device

* im succin it

* man i really succ.

* make it actually fair to use

* Datagen works again? lol?

* Prismatic Ore Foundry

* Spotless

* Oh yeah I'm forging it oh so good

* Im horrible at balancing :)

* Stop Prismatic Ore Foundry Softlock

* Thank you LDLIB for not allowing custom progress bars to work and requiring me to have to make it in my coremod.

* Spotless

* Spotless Again

* Fix Textures & Fix Speed Behavior (#93)

* This may crash servers but the one use of my client check i check if on client its okay i don't know but hey the armor has really nice behaviors now!

* General balance

* This is nearly 600 New Sprite/Json/Model Files.

* Heavy Spool

* Spotless

* Wa

* The Rest of the Circuits

* Spotless

* Wireless EU sensor (#98)

* Init

* Wireless Data Sensor

* Spotless

* New Sounds

* New Sounds

* Put ALL multis in dedicated classes

* Clean up Chemical Vat Recipe Modifier (#100)

* fix up recipe modifier

* spotless

* :)

* Frog

* Enabled OTF's ABS mode ahead of the Modular Upgrade

* Vorax Reactor base

* Before I run spotless

* Spotless of CelestialBore

* vorsion bormp (#101)

* Fix a Typo in machine ID

* Spirit Crucible First attempts

* SpiritCrucibleRender Improvements (by that I mean make it worse)

* Sound On iris + fix render FPS

* Clean up Emi screen limit to reduce screen bloat (#102)

* limit screen mixin to only two rows

* spotless all the things 🗣️

* dear spotless don't eat my multis

* Iris Render Fix

* Bump Cosmolite

* port snow melting and enemy DAMAGE and add in a render for IPBF (thanks gtm) (#104)

* Shits fucked

* Shits fucked 2

* Shits fucked 3

* I UNFUCKED IT

* She spotless on my code until I [apply]

* Version bumps

* Whoops I forgot to remove my scripts

* Fix Resource Gen and Recipe Creation

* Add Sterilization hatch  (#99)

* almost working ig

* fix up the recipe modifier, fix the part machine itself, update gtm and configuration

* im stuff

* Conflicts and my stuff

* Conflicts and my stuff

---------

Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* Holy FIle

* Vorax Infection Mechanic

* Vorax Simple Failure State

* Add ExpandedAE Fork

* changelog.md and version bump

* Drone Station multiblock (#91)

* initial drone multi boilerplate

* Implement like 60% of DroneStation

* kath -> getMetaMachineAt ToDo

* kath -> fix NPE

* someone should do this better, its scuffed as fuck

* can this multi remotely run spotless for me :3

* Add Jade support

* Touchups on the tooltip and fixes for toggleMultiblock()

* Done Station Structure :3

* Buzzy Little Guys

* Spotless :)

* Set Drone Station to MAX RANGE Until Jurre does Bee mechanics

* work on adding items or smth

* vorsion bormp

* Consume drones, add DroneTier enum, update jade

* how did that get there

---------

Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>
Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Linked terminal baby!! (#107)

* linked terminal!!

* inform the client that the action succeeded, so it sends the block updates

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* V0.8 Version Bump CosmicCore

* Kolja Changes on Main because I am afraid to PR a merged branch

* Create CHS Local (#108)

* Fix drone multi and add turn on functionality (#110)

* Fix drone multi and add turn on functionality

* add comment clarification

* Vorax Reactor Thingy Better

* Only add up when taking damage (#111)

* Whoops

* Updating and fixing some textures (#112)

* Re-shaded heavy beam, modular shelling and ultradense plates

- Also made them 3-layered

* Shiny, bright and metallic variants for the heavy parts

- Currently just a recolor to match the palettes
- Could reshade them upon request
- Should still help with having cohesion within sets

---------

Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>
Co-authored-by: Jurre Groenendijk <jurre@jilles.com>
Co-authored-by: Kolja <104643407+ko-lja@users.noreply.github.com>
Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: nageih <102042030+nageih@users.noreply.github.com>
Co-authored-by: WithersChat <76114055+WithersChat@users.noreply.github.com>

* fix ipbf gui (#116)

* bweh

* longest spotless of my life i stg

---------

Co-authored-by: --global <--global>

* optimize png's (#117)

"oxipng -o 6 -r ./" in src/main/resources/

* Update EAE-COSMOLITE

* Gradle Cleanup

* Drone Frames

* Drone Maint Texture

* Spotless

* Make Sanguine+ Do cleaning, general range buffs

* At least the Vorax Render Works Again

* Spotless

* bac vat render (#105) (#119)

Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Sterilizer Hatch on BioVat and Centri

* Whole Lotta block stuff

* Versioning and Changelog

* Deploy Pages Action

* Allow Sterilizer Hatch to rotate all directions

* Fixed Drone Station from failing to connect to drone hatches, again.

* New Items, Changes to Heavy Assem, Datagen

* Good Ol Spotless

* Iris Mode Switching methods

* Version Bump

* Death Effect

* Death Graceful Effect

* Stupid fuckin stupid god damn multi translation rotation thingy i hate this

* Iris Offset Tweaks, New Foils and Insulators

* Add tooltip properly for drone maintenance part (#120)

* iris now crackles like glass

* Version Bump

* Sterilizer hatch now auto-pulls fluids

* Spotless

* Add sterile hatches as a recipe capability (#121)

* Add sterile hatches as a recipe capability

* Add sterile input as schema

* fix kube schema

* Change how we receive fluid ingredients

* Data Gen Went Crazy

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* ChangeLog and Version Bump

* Model Changes

* Overloaded Machine Stuff

* Spotless

* fix consumption of drones (#124)

* Disable Broken Mixin for Now

* The Rendering Testing Nonsense on the Side

* update Infinity Textures to be awful

* Spotless the Material File

* Titan Reactors Initial Implementation (#126)

* Actually Massive Fuckass Multi and The logic classes

* Add EU/t tracking for Titan Reactor (#125)

* The Rendering Testing Nonsense on the Side

* Add EU/t tracking

* update Infinity Textures to be awful

* Spotless the Material File

* Fixed the totan Consumption Line!

* Consumption Logic (A little Buggy with UI Updating)

* Tier:Parallel Realtionship

* Spotless

* Version bump the branch to make a nightly action

* Nevramite Texture

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

---------

Co-authored-by: Jurre Groenendijk <jurre@jilles.com>

* Titan Reactor Logic Works Fully!

* Fix missing outputs

* Titan Condition (#127)

* Titan condition

* Fix register process

* update naming

* Gp/the big component assembler (#129)

* Bweh

* Spotless

* Update Arcane Distil and like 20+ Items

* HPCA COMPONENT WRAPPER STUFF

* Fix our Create Mixins dying :)

* Fix our Create Mixins dying :)

* Fix our Create Mixins dying :)

* Fix Model Props Again

* Hpca stuff

* Arcane Distil RecipeProps and Abilities

* add 5s cooldown to the linked terminal (#128)

* add 5s cooldown to the linked terminal

* all my homies hate spotless

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>

* The Deep Below : Abyssal Corruption (#130)

* It Do be kinda Dying on me

* Holy Spotless

* mybad gang xd

* The Bar is at the top of the screen but only for 1440p atm, TODO; FIX!

* fixed (#131)

* Harmonic Wafers

* Nevramite Fluids

---------

Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>

* Update LSO (#132)

* Update LSO

* Misc fixes

* Revert "Misc fixes"

This reverts commit 8e77f66.

* spotless

* Make Neutronite Tools return.

* So help me god i've gone insane

* Cryo Chamber but it's a little quirky (aUUUUGH)

* I of course, forget spotless :)

* Fix LSO mixin remaps (#134)

* Fix recipe IDs for ore proc recipes (#133)

* Update LSO

* Misc fixes

* Revert "Update LSO"

This reverts commit 3182c79.

* Fix recipe ids for ore proc recipes

* cryo chamber ctm fix (#135)

* fixed cry chamber fuckery

* SPOTLESS

* Revert "Fix LSO mixin remaps (#134)" (#136)

This reverts commit a5b31ef.

* Added Electric Scythes (#139)

* A

* Everything about this was painful.

Still not Done but i wanna show kat

* Spotless

* true u can enchant this item

* Spotless

* new overlays

---------

Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>

* Add an embers hatch and recipe support with fitting kubejs syntax (#142)

* ember hatch!!

* datagen

* ???

* GUHH

* Fix ember :D

* fix UI

* more tiers!

* uhm... copy paste error + spotless

* for kjs, switch the parameter that ember takes int->double and also comment out anything ember tester related

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: jurrejelle <jurre@jilles.com>

* Pull Dawnforge to Master Branch

* Cleaning out random parts of master that got modified from the tinkers branch

* Create module hatch + parallel modifier function (#138)

* Create module hatch + parallel modifier function

* spotless

* by god, now there's 3 of them

* Fix recipe modifier, change lang

---------

Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Port stuff from CCore to ae2cl (#148)

* revert blocking mode, as it is now in ae2cl

* remove multiply/divide buttons from the processing encoding panel, as they are now in ae2cl

* datagen stuff

* spotless ig

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>

* update ae2 for uhhh, compat thing (#149)

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>

* Like a Fuckload of Bees, Yo (#150)

* All the Bee Stuff

* Prime the Ind. Apiary #2

* Final Comments

* Stupid Ass Pale Saw so it loads.

* Bee recipe logic (#145)

* First try for bees

* The bees do something :lfg

* Pale Scrap, Oil, LV-HV Prod. Apiaries Rates

* Agony

* Bee Holder

* The Really Big Bee Boy

* spotless

* Implement MegaAlvearyRecipeLogic

* New bees (#147)

* Overclock fluids for HONEY

* Group products by species

* Fluids & Number Logic - Need Textures

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>
Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Dear IntelliJ Please stop freezing

* Like, most of the bee stuff yo.

* The fuckin uhhh, assemblyline stuff

* Apply parallels correctly

* This Branch is a nightmare

---------

Co-authored-by: Jurre Groenendijk <jurre@jilles.com>

* Spotless Main so it will shut up about spotless dying on branches!

* Remove ae2 mixin (#151)

* remove style manager mixin and subsequent files as this is now in ae2cl, and wireless terminals will automatically include the buttons to this mixin is not needed anymore

---------

Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>

* EMI Gene Capsule Compat

* ????? Why does this work.

* Stuff and Lantern.

* More datagen nonsense

* Arcane Crucible

* hard rack (#154)

* mixin to increase toughness of netherrack (#153)

* mixin to increase toughness of netherrack

* onion's ae2uel pr

* cleanup and mixin finish

* remap = true

* this thing

* gp/ember-stuff (#155)

* Uh. I'm bad at this help

* Ember Emitter [Steam]

* Emitter and Receivers Stuff

* Textures

* mmmmmmmmm ember

* Guard Clause Attempt

* fix funnies

* Rate Reduction on Ember Parts (75% reduction, more tuned values)

* Bweh

* Functional Fixes

* Spotless

* Datagen

---------

Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>

* Quad Hatches and Datagen

* Refactor WeakSteamParallelMultiBlockMachine to extend SteamParallelMultiblockMachine (#158)

* Refactor WeakSteamParallelMultiBlockMachine to extend SteamParallelMultiblockMachine. Deduplicates a bunch of code and fixes Jade displaying EU/t not MB/t

* remove unneeded implements

* %t spotless

* OOPS ITS ALL DATAGEN!

* Alve-Foil Insulator and Shape Memory Foil (#122)

* Alve-Foil Insulator and Shape Memory Foil

- With makeshift shiny, bright and metallic variants too

* No more curve

- "Why curve"
- Because I was an idiot is why

* Once again! (#157)

* Add Steam Input Buses to Dawn Forge (#159)

Apparently GTm doesn't think Steam Buses are part of the PartAbility.IMPORT_ITEMS but it thinks Steam Input Hatch is part of it.

This change allow with a simple fix the Dawn Forge to accept the Steam Buses and show them in the preview rather than the ULV Buses that you can't craft yet at that point because you need Glue.

Feel free to accept this PR or fix it on GTm side.

* OOPS ITS ALL DATAGEN!

* Spotless Whoops

* The fuckin bugs

* Update toma repo (#161)

* Update Royal Ichorium and Trinavine

* Remove slim jar (#162)

* Project Star Eater (#163)

* The fuckin bugs

* The fuckin rocks, well some

* LARVA logic (#160)

* Add Larva Machine + recipelogic

* Fixes

* Update toma repo (#161)

* Update Royal Ichorium and Trinavine

* It broke

* note editing in anvil causes "repaircost" to show up as nbt so we need to fix that or smth :wide:

* All the T1 Asteroids and the Targeting Chip

* Target Chip Texture

* Target Chip Texture

* oops the json

* NBT attempt 1 (where research recipes???)

* Fixing scanner requirement

* Larva Stuff

* Fix GT recipes being missing

* EMI Category

* Spotless and Cubic Ores

* LARVA and WASP

* Bump Version

* I should really merge this branch down

* whoops forgot the unversioned files

---------

Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>
Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>

---------

Co-authored-by: Jurre Groenendijk <jurre@jilles.com>
Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>

* Enthelic Circuits

* Fix modular shelling heavy assembling recipe (#164)

* Fix modular shelling heavy assembling recipe

Heavy beam didn't have a material specified

* Chaneg to input item

* Add Flare texture for Omni circuits (#166)

Maybe the color will need to be changed when all the new circuits are finished so color match between the Omnia and the circuits.

* Version Bump

* All the Nonsense Pre-Spottless

* The Datagen now that it doesn't suck or nuke my structure pattern

* Update textures for Omnia Circuits (#167)

* the thing

* OOPS

* Ah God Damn it.

* Fixed Recipe Maps and Empty Fuel Cell

* Loot tables for ember emitters/receivers (#170)

* Loot table data generator

* So I didn't need to do allat. LMAO

* Pickaxe minable

* Spotless!

* Star Ladder Structure

* One must imagine Spotless Happy

* Bwah

* Cubic Ore texture updates (#172)

* okay how did we miss this?????

* may as well fix these whil i'm at it

the middle highlight was a solid block of one color, fix was made a while ago and never added

* FUCK THE FILENAME WAS DIFFERENT

* why does the website not let you delete multiple at once again?

* Once Again!

* Magic/Crystal Material Set Blocks, Crystal Material Set Dust (#173)

* assets

* buh???

* Material Set time! (Assets only, code not included) (#175)

* one

* two

* tree!

* splatoon four confirmed????????????

* Fix Drygmy overflow issue (#176)

Fix issue that Drygmy Grove continue working with no item output when output bus can't contain recipe output.

* More fluid tooltips (#177)

* Add more tooltips for fluid

Add Calorific, Lubricant and Booster tooltips to fluids.

* Add annotation

* Add thousands separator method

* Update localization

* Code improvement

* Drone station localization improvement (#178)

* Change hard-coded to translation key

Allows Drone Station to be fully localized using keys.

* Update localization

---------

Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Fix combustion intakes on Y axis (#179)

Fix issue that combustion intakes always being obstructed when main body faced Y axis.

* Add batch mode for more machines. (#180)

* Fix combustion intakes on Y axis

Fix issue that combustion intakes always being obstructed when main body faced Y axis.

* Add Batch Mode to more machines

* Update

* Revert "Fix combustion intakes on Y axis"

This reverts commit 1c1dc30.

* Update

* Fix steam assembler controller texture (#181)

* Fix steam assembler controller texture

It used the wrong casing texture (or so I've been told)

* Datagen

* Fix ChemVat recipelogic (#182)

* Large Steam Turbine keeps running if Dynamo full (#183)

* Large Steam Turbine keeps running if Dynamo full

To match the change on Gregtech, this will let the Large Steam Turbine keep running even when the dynamo hatch is full of energy

* Apply Spotless

* Refactor direct consumption in machine logic to use recipes instead (#184)

* test version with recipes instead of direct fluid consumption

* cosmic ECE uses lubricants and boosters from ME input hatches
lubricant boosts recipe duration in the recipe modifier (old, but had TODO)
booster is also applied in the recipe modifier
when adding new lubricants/boosters add them in order from best to worst as that's the order they are checked in

* convert DroneStationMachine to use recipes instead of directly consuming the item, fixing #123 in the process

---------

Co-authored-by: Ghostipedia / Caitlynn <46772882+Ghostipedia@users.noreply.github.com>

* Spotless and fixing a few random things

* Add proper swapIO() for SteamFluidHatchPartMachine (#187)

* spotless + datagen + replace RecipeModifier of DAWN_FORGE to be steam machine (#188)

* Disable Tooltip Behavior

* Material updates (#190)

* Fix Missing New Materials lol?

* IRIS tweaks

* Star Ladder Init

* Tweaks

* Tweaks

* Thread Machines

* Migrate Oxygen System From Old Branch

* Remove O2 Tanks working in the inventory due to the curio slots

* I forgot Spotless

* Init Soul Bargain Nonsense

* Gradle Bump

* Before I entertain Onions Idea

* Progress 1

* More Stellar Iris work god i hate it here

* update git ignore and Emi

* Stupid Chungus Module Hates its Stupid Chungus Life

* Spotless

* SpotlessApply 🗣️

* Boots and Spotless

* Nuke the Debugger HUD

* Update Create Mod and Fix Mixins

* Add Safeguards for EMI

* Update MachineBuilder Type Arguments to support the 7.5.0 changes (#191)

* Add Safeguards for EMI

* Version Bumps for GTM to load again

* Spotless

* Clean up the broken shit

* EMI Arbitrary Stack Pinning

* Update EMI (Seems to stop issues?)

* Update EMI (Seems to stop issues?)

* Unscarring

* Diving bell implementation (#171)

* Diving bell implementation

The whole dang thing.

* Go go gadget apply spotless

* Add linked multiblock system and moth cargo stations

* Whoops I was on the PR oh well fuck it

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Ghostipedia <Ghostipedia@gmail.com>

* Update en_us.json (#193)

* Update ChromaticFlotationPlant.java (#169)

* Add WeakSteam.recipeModifierCanRunAtMost(tier) (#189)

* Use correct EUt multiplier for weak steam parallel machines (#192)

* Fix ember capability paralelling (#194)

* Fix ember capability paralelling

* suggestions + spotless

* Spotless After the massive merging spree

* Apply changes to previous PR (#195)

* Speaking With Utmost Sincerity and Spotless

* Ore Vein Tuning Again

* Shell Vein Tweaks

* Ql/custom lp network (#196)

* OMG it works !

Still missing a lot of features but at least it works

* Multiple Soul types

need to add display of the soul amount in order to see if it works !

* it works !!

* Add reader item

* WIP

* kubejs soul output works input not yet !

* Add missing soul types

* Add more kjs integration

* OMG it works !

Still missing a lot of features but at least it works

* Multiple Soul types

need to add display of the soul amount in order to see if it works !

* it works !!

* Add reader item

* WIP

* kubejs soul output works input not yet !

* Add missing soul types

* Add more kjs integration

* Add another test recipe

* fix recipe soul consumption and add lang

* fixed saved data

* start adding command

* Add validation that there is no second hatch in the multiblock

* Add admin command to manipulate soul network

* Add parallel Logic

* remove tier in soul network

* fix EMI broken

* fix souls add issue

* This stupid code is what breaks the recipes

* Spotless + scheduele invalidate on next tick

---------

Co-authored-by: jurrejelle <jurre@jilles.com>

* Spotless

* Stupid Idiot Fixes Another Horrible Movement Bug

* Chore : Air Bladder

* Bugfix : Fix Silk Touch Behaviors

* Bugfix : Fix Bargain Descriptions Pass 1

* Bugfix : Remove Overworld Nickel Vein Again

* Bugfix : Fix Home Bargain and made Attributes Apply on Respawn

* Chore : Update AE2CL v26 -> v34
Chore : Version Bump 0.12.5 -> 0.12.6

* Chore : Get Traumatized by Block Registration
Chore : Bee Box Init

* Added chlorophyte material-set textures (#197)

* Chore : Fix Prisma Can UX / UI

* Feat : Optimize Bargain Windows and Enhance Visuals

* Bugfix : Fix Ad Astra Suites O2 Compat & SprayCanClientHandler

* Feat : Update Constellation Nodes

* Chore : Add Recipe Maps and Fix SB machines

* Feat : Terminate Bloodmagic for Soulweaver

* Feat : Star Ladder Tweaks Pt1 (In Progress)

* Fix Shit with Silk Touch Again? again.

* Shelving and prepwork

* forge to neo

* more migrations

* Migration

* Some resloc migration

* More migration

* More migration

* More migration

* More migration

* More migration Caps

* More migration Caps

* More migration

* More migration Datagen

* Items

---------

Co-authored-by: Karthi <75553966+JuiceyBeans@users.noreply.github.com>
Co-authored-by: YoungOnion <39562198+YoungOnionMC@users.noreply.github.com>
Co-authored-by: omergunr100 <24607757+omergunr100@users.noreply.github.com>
Co-authored-by: mrquentin <32539717+mrquentin@users.noreply.github.com>
Co-authored-by: omergunr100 <omer.er10@gmail.com>
Co-authored-by: Nikola Jelinčić <72603953+GirixK@users.noreply.github.com>
Co-authored-by: GirixK <GirixK@users.noreply.github.com>
Co-authored-by: FuruchiW <matheuscarniellogms.mf@gmail.com>
Co-authored-by: Furuchi <matheuscarniello.mf@gmail.com>
Co-authored-by: Kolja <104643407+ko-lja@users.noreply.github.com>
Co-authored-by: Kolja <104643407+Thatguyello@users.noreply.github.com>
Co-authored-by: screret <68943070+screret@users.noreply.github.com>
Co-authored-by: Jurre Groenendijk <jurre@jilles.com>
Co-authored-by: Spicierspace153 <cameronjmiller@outlook.com>
Co-authored-by: Spicierspace153 <21964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: Spicierspace153 <1964509+Spicierspace153@users.noreply.github.com>
Co-authored-by: nageih <102042030+nageih@users.noreply.github.com>
Co-authored-by: WithersChat <76114055+WithersChat@users.noreply.github.com>
Co-authored-by: chrombread <119648279+chrombread@users.noreply.github.com>
Co-authored-by: DilithiumThoride <lilithiumathena@gmail.com>
Co-authored-by: Flare32 <193192752+Flare32@users.noreply.github.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: CatPlasma <110224489+CatiPlasma@users.noreply.github.com>
Co-authored-by: 20jonas02 <jogajdosik@gmail.com>
Co-authored-by: Seneca <monifactoryseneca@gmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: theMegaTech <36931007+theMegaTech@users.noreply.github.com>
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3 participants