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Control FG v1.0.0 - First Public Release

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@Frooglemcdoo Frooglemcdoo released this 11 Sep 15:11
· 39 commits to main since this release

Control FG v1.0.0

First public release of Control FG for Control (Steam DX12).

Highlights

  • Fixed NVIDIA DLSS Frame Generation / Multi Frame Generation modes: 2x, 3x, 4x, 5x and 6x on supported hardware.
  • Native Dynamic MFG with automatic monitor-refresh targeting or a manual 30–1000 FPS output target.
  • Working Dynamic pacing path using NVIDIA Reflex and PCL SimulationStart.
  • Live SDR/HDR transitions.
  • Control-styled F10 overlay that starts hidden.
  • Persistent settings, current FPS, effective multiplier, HDR status and GPU capability display.
  • RTX 40-series safety policy: Off + 2x only.

Compatibility

Verified target: Control on Steam, DX12, Steam build 21225456.

Other storefront builds and later game patches are not claimed compatible until tested. DX11 is not supported.

Installation

Download Control-FG-v1.0.0.zip, then copy dxgi.dll and the ControlFGStreamline folder next to Control_DX12.exe. Launch Control in DX12 and press F10.

See INSTALL.md and TROUBLESHOOTING.md for complete instructions.

September 11, 2026 overlay stability hotfix

The v1.0.0 binary asset was refreshed with the tested F10 overlay stability fix. The overlay is double-buffered, avoids repeated HWND position/visibility churn, caches the Control game window, and refreshes passive status at a reduced cadence. This fixes the overlay flicker that was most visible in menus/title screens and during screen recording. The validated v0.8.26 Frame Generation/HDR/Streamline core is unchanged.

Notes

Control FG is an unofficial fan-made mod and is not affiliated with or endorsed by Remedy Entertainment, 505 Games, NVIDIA, or Valve.