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Releases: FrostSalamander/lt3
Releases · FrostSalamander/lt3
Release list
4.0
What's Changed
Bug fixes
- make mosque office door unpickable by @FrostSalamander in #348
- update new water material and fix scale of water in canals by @FrostSalamander in #351
- add clip in some windows and lounger by mage pool by @FrostSalamander in #354
Enhancements
- add 2.13 skybox textures by @FrostSalamander in #356
Readables
- fix typo in ship note by @FrostSalamander in #349
Performance
- Replace reflective water material due to performance issues on 2.13 by @FrostSalamander in #345
Gameplay
- add mushroom to bowsprit on ship near officer's lounge by @FrostSalamander in #350
- increase frob_distance on book in mosque archives by @FrostSalamander in #353
Full Changelog: 3.0...4.0
3.0
What's Changed
Bug fixes
- fix key falling of desk in jewelry shop by @FrostSalamander in #338
Full Changelog: 2.0...3.0
2.0
What's Changed
Bug fixes
- Fix frob issues on jewelry cabinets by @FrostSalamander in #334
- fix secret lever not being frobable for some players by @FrostSalamander in #335
Gameplay
- add explainer pop-up for rune lock by @FrostSalamander in #336
Full Changelog: 1.0...2.0
1.0
What's Changed since 1.0-beta-6
Bug fixes
- make mushrooms on ship non-solid by @FrostSalamander in #317
- fix chair falling through floor in ministry by @FrostSalamander in #318
- fix solid toilet water in Grenville flat, add bit of loot behind it by @FrostSalamander in #319
- try to fix thief pathing issues in mage house by @FrostSalamander in #321
- fix light bleed-through on ship in stencil shadow mode by @FrostSalamander in #323
- fix path warning for vault guard by @FrostSalamander in #326
Gameplay
- move box away from jewelry shop window by @FrostSalamander in #320
- make book in archives not stand out anymore by @FrostSalamander in #328
1.0-beta-6
What's Changed
Bug fixes
- fix steps poking through wall in warehouse by @FrostSalamander in #295
- make ink pot on Salim's desk nonsolid, fix door unlock sound by @FrostSalamander in #296
- fix 'hollow' wooden pier by @FrostSalamander in #297
- make trapped thief switch teams only after being freed by @FrostSalamander in #305
- only play 'hmm' sound once when entering mage cell by @FrostSalamander in #306
Readables
- add extra mushroom and readable hint about harbour entrance by @FrostSalamander in #298
Gameplay
- reduce light radius of light-carrying guards in docks and ship area by @FrostSalamander in #300
- make ship rigging climbable by @FrostSalamander in #302
Housekeeping
- update readme for better readability with FM loaders by @FrostSalamander in #308
- bump version to beta 6 by @FrostSalamander in #310
Full Changelog: 1.0-beta-5...1.0-beta-6
1.0-beta-5
What's Changed
Bug fixes
- remove orphaned patch in Grenville bathroom wall by @FrostSalamander in #257
- fill gaps in docks monsterclip by @FrostSalamander in #258
- fix painting not flush with wall in officer's lounge, switch skins on paintings by @FrostSalamander in #263
- fix AI in soap factory getting stuck behind guy in chair upstairs by @FrostSalamander in #275
- fix z-fighting on mage bathroom door by @FrostSalamander in #278
- fix stairs clipping through wall in officer flat by @FrostSalamander in #279
- add monsterclip around spiral staircase from mage shop by @FrostSalamander in #283
- remove cafe waiter bark because it generated a script warning for no apparent reason by @FrostSalamander in #284
- fix wrong texture on restaurant wall by @FrostSalamander in #288
Visuals
- adjust rope in old area so it terminates in wood fixtures, improve other visuals by @FrostSalamander in #268
- new soap texture by @FrostSalamander in #286
Readables
- add readable to flat above soap factory by @FrostSalamander in #271
Gameplay
- make trapped thief fight with the mage by @FrostSalamander in #259
- add vines to make it easier to climb up to market from soap factory area by @FrostSalamander in #280
- make chair static in soap factory, add stuff and loot to empty table by @FrostSalamander in #282
Housekeeping
- remove Mat blueprint credit and add Shadow to beta credits by @FrostSalamander in #255
- update README.md by @FrostSalamander in #261
- remove Bergante from beta testing credits as requested by @FrostSalamander in #272
- bump version to beta 5 by @FrostSalamander in #290
Full Changelog: 1.0-beta-4...1.0-beta-5
1.0-beta-4
What's Changed
Bug fixes
- cover sacks on ship with nodraw to prevent player getting stuck by @FrostSalamander in #209
- fix patch above door on ship that wasn't rendering by @FrostSalamander in #210
- fix z-fighting on patio by @FrostSalamander in #212
- fix floating candle in soap factory office by @FrostSalamander in #213
- fix floating boxes in ministry basement by @FrostSalamander in #214
- fix void visible behind bench on ministry roof by @FrostSalamander in #215
- fix dark spot on docks by @FrostSalamander in #218
- prevent player from getting onto roof in docks by @FrostSalamander in #220
- fix missing brace by @FrostSalamander in #224
- extend elevator shaft so bodies on top of elevator don't block it from reaching top floor by @FrostSalamander in #226
- prevent AI from manually operating ministry elevator doors by @FrostSalamander in #233
- move tree out from naval building wall by @FrostSalamander in #234
- cover furniture in 'red room' near moque to prevent player getting stuck by @FrostSalamander in #235
- add missing monsterclip in ministry by @FrostSalamander in #240
- aas_flood the ministry basement and add more missing monsterclip by @FrostSalamander in #241
- fix security camera case not rotating by @FrostSalamander in #242
Visuals
- vary skins of some AI in ministry by @FrostSalamander in #245
Readables
- fix typo in captain's journal by @FrostSalamander in #211
Sound
- fix missing ambient and EFX in mage attic, bump build version by @FrostSalamander in #216
- add a bunch of missing EFX locations by @FrostSalamander in #217
Gameplay
- make mosque archive and lounge proceeds objectives optional by @FrostSalamander in #222
- add dusty green light and player cough when entering mosque archive by @FrostSalamander in #239
- prevent AI from using elevators in ministry by @FrostSalamander in #244
- make alternate entrance to blueprint room more challenging by @FrostSalamander in #247
- add some flee points for civilian AI by @FrostSalamander in #250
Housekeeping
- add beta testers credit to readme by @FrostSalamander in #246
- refactor script that removes illusion by @FrostSalamander in #248
Full Changelog: 1.0-beta-3...1.0-beta-4
1.0-beta-3
What's Changed
Bug fixes
- fix menu music by @FrostSalamander in #162
- add missing chain to harbour rails by @FrostSalamander in #185
- fix path_sit warning on AI in soap factory by @FrostSalamander in #192
Enhancements
- Add alternate way to get blueprints by @FrostSalamander in #175
- prevent fall damage when falling into mage prison by @FrostSalamander in #179
- Set frob peer on soap factory windows and fix texture alignment on them by @FrostSalamander in #186
- harbour improvements by @FrostSalamander in #189
- fix word wrapping on pop up messages, tidy up scripts by @FrostSalamander in #193
Readables
- make pool note go into inventory by @FrostSalamander in #184
Sound
- fix missing ambient music in rooms next to mosque by @FrostSalamander in #177
- fix inconsistent tile/stone material sounds by @FrostSalamander in #178
- add voice line when falling into mage trap by @FrostSalamander in #183
Gameplay
- dim lights in ministry lift by @FrostSalamander in #187
Housekeeping
- fix missing visuals category in release notes by @FrostSalamander in #176
- remove debug from map script file by @FrostSalamander in #191
Full Changelog: 1.0-beta-2...1.0-beta-3
1.0-beta-2
What's Changed
Bug fixes
- fix speaker warning by @FrostSalamander in #5
- fix Salim AI pathing issue by @FrostSalamander in #7
- fix brushes poking through ship hull by @FrostSalamander in #12
- make arch non-solid and fix texture/frob peer on adjacent doors by @FrostSalamander in #13
- make arch in mage house non-solid by @FrostSalamander in #33
- fix z-fighting in area behind factory by @FrostSalamander in #35
- fix floating plant pot by @FrostSalamander in #36
- fix visual glitch by Dudley pool by @FrostSalamander in #39
- make canal gate non-frobable by @FrostSalamander in #40
- fix z-fighting in market basement by @FrostSalamander in #41
- fix shadow glitches on carpet in lounge near mosque by @FrostSalamander in #42
- make spencer painting frobable only when inside vault by @FrostSalamander in #70
- remove duplicate spotlight in spencer vault by @FrostSalamander in #71
- fix floating paper on cafe office desk by @FrostSalamander in #72
- fix chairs falling through floor in mosque by @FrostSalamander in #73
- fix stuff floating on factory table by @FrostSalamander in #74
- fix z-fighting on ministry stairs by @FrostSalamander in #76
- fix floating book on ministry desk by @FrostSalamander in #77
- fix duplicate fence post on balcony causing z-fighting by @FrostSalamander in #78
- add missing monsterclip in top floor of ministry by @FrostSalamander in #79
- fix sinking chair in jewelry shop by @FrostSalamander in #80
- add missing frob_peer to a bunch of doors by @FrostSalamander in #81
- fix player getting stuck in Grenville toilet by @FrostSalamander in #82
- fix incorrectly scaled texture in harbor by @FrostSalamander in #95
- adjust origin of doors to Spencer secret room by @FrostSalamander in #97
- add latch to ministry door by @FrostSalamander in #99
- fix oil lamp stuck too deep in wall in officer's lounge by @FrostSalamander in #101
- block player from being able to swim out of harbour by @FrostSalamander in #116
- fix visual glitches high up above factory by @FrostSalamander in #119
- change doors in vault to be pickable and use switch instead of guard key by @FrostSalamander in #121
- fix wrong texture showing on mosque ledge by @FrostSalamander in #139
- raise moveable plant slightly in ministry bathroom by @FrostSalamander in #152
- raise bread up so it doesn't fall through plate in mage area by @FrostSalamander in #153
- add some nodraw solid wood in corner near wine press by @FrostSalamander in #155
Enhancements
- monsterclip around mage pool area by @FrostSalamander in #112
- Add new custom loot item to officer's house by @FrostSalamander in #115
- add 3 more secret bottles by @FrostSalamander in #122
- Add doors and button labels to ministry lift by @FrostSalamander in #130
- Add a signs to selected buildings by @FrostSalamander in #133
- add new blueprint skin from Mat99 by @FrostSalamander in #134
- monsterclip new lights on ship by @FrostSalamander in #145
- Add AIs and extra readable to soap factory by @FrostSalamander in #157
Readables
- fix typo in ministry note by @FrostSalamander in #43
- make note from Salim to Imam go into inventory by @FrostSalamander in #103
- improve mage note in trap room by @FrostSalamander in #111
Sound
- reduce cicada volume by 15db by @FrostSalamander in #45
- put security camera volume back to default by @FrostSalamander in #50
- reduce volume of cicada behind naval building by 15db by @FrostSalamander in #98
- fix impact sound of citrus fruit by @FrostSalamander in #158
Gameplay
- increase frob_distance for jeweller key by @FrostSalamander in #44
- close off ministry entrance near mosque balcony by @FrostSalamander in #48
- make lamp on ship non-frobable for consistency by @FrostSalamander in #83
- make mage house front window smaller so player can't jump into them by @FrostSalamander in #86
- guard in mosque basement stands near gate for longer time period and remove exploit where key could be swiped from other door by @FrostSalamander in #90
- remove bucket from harbour and prevent player from getting to officer lounge by removing top row of crates by @FrostSalamander in #94
- delete belt buckle from chest on ship because it looks like loot by @FrostSalamander in #96
- reduce brightness of some ship lamps by @FrostSalamander in #104
- switch lamp and dresser in officer house so drawer can't be frobbed through window by @FrostSalamander in #105
- remove key from jewelry shop guy and make cabinets pickable instead by @FrostSalamander in #107
- make plants in courtyard area non-solid so they don't block the vines by @FrostSalamander in #109
- add ladder to mosque archives by @FrostSalamander in #123
- add instructional pop up about latches in naval building by @FrostSalamander in #126
- Only require 2 readables to complete initial objective by @FrostSalamander in #136
- add explainer popup for lamps on ship by @FrostSalamander in #147
Housekeeping
- add release config by @FrostSalamander in #6
- bump version to 1.0-beta-2 by @FrostSalamander in #143
- reset player start position by @FrostSalamander in #160
Other Changes
- disable dynamic ambient light in harbour area by @FrostSalamander in #9
- slow down lighthouse rotation by @FrostSalamander in #117
- move candle closer to walkway in mosque by @FrostSalamander in #124
- add extra banner in ministry by @FrostSalamander in #125
- add reflective patch to water surface by @FrostSalamander in #137
- remove volumetric lights from harbour, add more lights to back of ship by @FrostSalamander in #141
New Contributors
- @FrostSalamander made their first contribution in #5
Full Changelog: 1.0-beta...1.0-beta-2
1.0-beta
update version