Releases
v0.2.0
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[Unreleased]
Move ScoreUI from PONG to Core and refactor to support a configurable number of players
Move base functions from specific managers to base manager
Future Plans
OpenGL, DirectX, and Vulkan backends
3D rendering capabilities
Known Issues
Contributions or suggestions to help identify and fix these issues are welcome.
Space Invaders: The enemy formation gradually shifts, causing inconsistent spacing between invaders over time after the enemy manager update.
[0.2.0] - 2026-04-25
Added
UIManager event binding system with variadic template support
Support for events with any number of parameters (0, 1, or more)
Template function explicit instantiation for cleaner code organization
Generalized bound objects storage in BaseManager to reduce code duplication across managers
Fixed
PongGame initialization crash by creating UIManager before InitUI()
ScoreUI event binding issue by initializing ScoreEvent in constructor
Event triggering now properly calls bound UI object events
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