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v0.9.10-rc1 — UI-free build (test)

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@Frostn1 Frostn1 released this 08 Aug 07:12

Test build of the UI-free FrostMod. Pre-release, so frostmod.exe --update will not pick it up — existing installs are unaffected.

Download Release.zip, unzip, run frostmod.exe.

What changed

FrostMod now draws exactly one thing in game: a small pill in the top-left corner reading FrostMod v0.9.10 - attached. That is the whole in-game UI.

Gone: the F8 menu and every panel it opened (track manager, track switcher, bike model swap, direct connect, server maps), the radar disc and rider outlines, the reload progress bar and the status line.

FrostMod no longer reads the keyboard at all while the game runs — no F8, digits, arrows, Enter/Esc or PageUp/PageDown — so it cannot shadow a game binding or collide with another HUD plugin.

Reload still works. Press R in the frostmod.exe console, or signal Local\FrostModReload (the MXB App does this after it installs something). Progress goes to frostmod.log instead of an on-screen bar.

Nothing was deleted: every feature behind those panels is still compiled in, gated on one switch (FROSTMOD_UI at the top of src/frostmod.cpp). Set it to 1 and rebuild to get the old UI back verbatim.

Worth checking

  1. Badge shows in menus (GL render path).
  2. Badge shows on track (the sanctioned plugin Draw() path — different renderer, so it is the one that could land wrong).
  3. R in the console still reloads, with progress in the log.
  4. F8 does nothing.

Built green on Windows CI; not yet run in the game.