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Releases: Frostyman758/Foxbrowser_releases

Export, and Rip, my last build for now.

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@Frostyman758 Frostyman758 released this 06 Aug 03:32

fixed a number of regressions

  • fixed fmdl exporting to fbx, dae, obj
  • added fova(fv2) support so you can construct things such as VBoss
  • A rip feature, that rips the selected fmdl, with its currently applied gani anim to a file to play in blender.
  • Partial cast name resolving
  • resolution button & scaling on the different model viewers
  • Exporting an FMDL exports both the origional ftex, and my pre-converted DDS if you prefer to use other "ftex" tools.
last

RC8

RC8

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@Frostyman758 Frostyman758 released this 05 Aug 00:35

Rendering fsm and mtar gani with fox engine's actual lighting is now possible
GZ Mtar now properly unhash to their proper names.
fbshowcase

RC7

RC7

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@Frostyman758 Frostyman758 released this 01 Aug 04:56

Fixed the vast majority of animation playback bugs, rendering is nearly perfect now (do not play sally anims atm)

RC6

RC6

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@Frostyman758 Frostyman758 released this 29 Jul 20:26

Updated Dae to properly export bone names, deprecated foxshell dependency, which increased speed by 20-40% in my benchmarks
faster ftex loading on fmdls and terrain rendering

RC4

RC4

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@Frostyman758 Frostyman758 released this 04 Jul 03:47
  • Info Menu updated on fmdl viewer to give more context
  • Memory leak fixing (still wip but eh it works)
  • Maybe fbx export fix?
  • Others I forgot.

3

3

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@Frostyman758 Frostyman758 released this 03 Jul 05:00
  • folder moves
  • terrain rendering
  • accurate shader rendering (re-implemented fox engine)

RC2

RC2

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@Frostyman758 Frostyman758 released this 02 Jul 21:59

-added import/export
-accent colours
-replace
-speed improvements
-faster menues
-virtual path layout
-BT template rendering
-others I cannot remember

RC1

RC1

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@Frostyman758 Frostyman758 released this 02 Jul 05:19

First public release, should allow people to get started.

RC7a

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@Frostyman758 Frostyman758 released this 02 Aug 19:32

Sand/Fsm partial support, improved rendering of animations, some wip stuff.