Notch Currency 0.8.1
0.8.1: Personality
Small things, all aimed at the same problem: a street of NPCs reading as a row of identical
mannequins.
Names and titles
- Names take colour codes.
&6Carolis a gold name, using the same codes dialogue, signs and
shop titles already understand. Nothing new to turn on, just type them in the name field. - A title under the name. Blacksmith, Harbourmaster, Night Watch, whatever the NPC is for. It
lives on the floating text screen with the sign, since one is text above the head and the other is
text below the name. That screen is now called Floating Text and the Look tab button opens it.
Voices
An NPC can be given a voice: a short sound when it is spoken to, and on every line it says. Twelve
vanilla voices to pick from, with a pitch control from 50% to 200% beside it.
The pitch is the part worth playing with. The same villager grunt at 70% and at 130% reads as two
completely different people, so a short list of voices and a slider gets you a whole cast. Cycling
through them plays each one, so you can hear what you are choosing. Talk tab, at the bottom.
Schedules
- A Stand entry can face a direction. Pick a bearing and the NPC holds it once it settles, so a
shopkeeper faces across the counter instead of whichever way it happened to arrive. It still turns
to whoever talks to it and goes back afterwards. - Marking a spot points the NPC back the way you came from, so marking a counter from the customer's
side leaves the NPC looking at the customer.
If you built a Stand entry before this update, it has been quietly storing a direction all along and
never using it. It will start using it now, so a few NPCs may turn on their heels the first time you
load the world.