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reSOT v0.1.2

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@FulGerNet FulGerNet released this 20 Oct 20:10
· 6 commits to reSOT since this release

reSOT v0.1.2
Prince of Persia: The Sands of Time (Xbox), statically recompiled for Windows and Android
Graphics

  • Expanded the existing post-processing quality setting to cover auxiliary effect buffers and projected shadows.
  • Low and Mid now reduce shadow-map and effect-buffer resolution.
  • Off disables recognized blur/bloom passes and projected shadows.
  • Improved handling of retail’s bloom buffers across the shared rendering backends.
    Fixes
  • Fixed the green-screen effect reported in retail with post processing Off.
  • Restored live log viewing on Windows and Android.
  • Improved Android file-error diagnostics.
  • Corrected window-border handling when leaving fullscreen on Windows native renderers.
    Default settings
  • Both platforms: unlimited FPS, VSync off, texture glow off, console logs off and look sensitivity at 200%.
  • Windows: D3D11, 720p internal resolution and post-processing Low.
  • Android: Vulkan, 480p internal resolution and post-processing Off.
  • The INI is created on first launch; existing settings are preserved. No installation paths are included.
    Builds
  • Updated Windows demo/retail executables and the Android APK to 0.1.2.
  • Passed shader compilation checks and nine GPU/support tests during development.
  • Completed final builds without additional gameplay tests following user confirmation.
    Known limitations
  • Water, motion blur and time-power effects are not yet fully mapped to the quality setting.
  • The previously reported demo HUD artifacts with post processing Off remain unresolved.
  • Full-game visual accuracy and sustained performance remain under validation.
  • Some scenes still fall below 60 FPS, and first-use shader compilation may cause stalls.

Full Changelog: v0.1.1...v0.1.2