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reSOT v0.1.2
reSOT v0.1.2
Prince of Persia: The Sands of Time (Xbox), statically recompiled for Windows and Android
Graphics
- Expanded the existing post-processing quality setting to cover auxiliary effect buffers and projected shadows.
- Low and Mid now reduce shadow-map and effect-buffer resolution.
- Off disables recognized blur/bloom passes and projected shadows.
- Improved handling of retail’s bloom buffers across the shared rendering backends.
Fixes - Fixed the green-screen effect reported in retail with post processing Off.
- Restored live log viewing on Windows and Android.
- Improved Android file-error diagnostics.
- Corrected window-border handling when leaving fullscreen on Windows native renderers.
Default settings - Both platforms: unlimited FPS, VSync off, texture glow off, console logs off and look sensitivity at 200%.
- Windows: D3D11, 720p internal resolution and post-processing Low.
- Android: Vulkan, 480p internal resolution and post-processing Off.
- The INI is created on first launch; existing settings are preserved. No installation paths are included.
Builds - Updated Windows demo/retail executables and the Android APK to 0.1.2.
- Passed shader compilation checks and nine GPU/support tests during development.
- Completed final builds without additional gameplay tests following user confirmation.
Known limitations - Water, motion blur and time-power effects are not yet fully mapped to the quality setting.
- The previously reported demo HUD artifacts with post processing Off remain unresolved.
- Full-game visual accuracy and sustained performance remain under validation.
- Some scenes still fall below 60 FPS, and first-use shader compilation may cause stalls.
Full Changelog: v0.1.1...v0.1.2