Freeplay DJ bops to BPM - #3606
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This is super cool and I want to see it in the game! |
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This is 100% needed |
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oh this is very cool... |
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thank you, I tried searching freeplay dj but didn't find anything under that specifically so yeah |
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I wonder why this doesn't show as linked to #2760 after your edit, at least for me |
i didn't know it was called dj back then lol! |
not sure, if this is merged and it does link that issue will the issue close when this gets merged? |
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I'm curious to find out! I'll let you know if that happens with any of my PRs in funkin.assets |
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maybe it doesn't like it if I try to add it in an edit |
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Weird, I think I've edited an issue in before, and that was from funkin.assets |
It only links it if the base branch is the default branch ( |
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might make a change where pico doesn't bop / spin to beat, or other lil cleanings, but generally this looks yummy and I think we had something like this in progress but swapped over to other tasks, very epic will poke at this :) |
I recommend adding a boolean to the Player data (somewhere in |
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I was thinking of doing a |
I can do that |
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alright it's there now |
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Ngl this is pretty cool looking, hope this can be tested to make sure nothing breaks and then eventually maybe will get merged in the next update |
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all better 👍 |
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Please resolve the merge conflicts on this PR within 90 days.
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This was a cool concept, but Dave says that in practice the DJ took away too much focus from the song capsules. |
Implements #2760
The Freeplay DJ idle animation just looped before, now it plays with the bpm of whatever song is selected.
Also the
backingCardhad stuff to do on beatHit but the Conductor wasn't being updated so that works as well now.Before:
before.mp4
After:
after.mp4