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Why was Vulkan chosen for Windows instead of Direct3D? |
Performance and texture compression reasons, since vulkan can load |
Aswell as vulkan supports advanced blend modes but dx11 cant |
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Now in case theres no |
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I found an issue with I'll offer my temporary fix as a solution - lime-nmb - commit
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I also have i5-12450H with Intel UHD Graphics but never encountered this issue in |
Maybe my driver is outdated. I’ll check it and let you know what happens. |
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I updated the driver from version 31 to version 32, but I still get a black screen. The issue seems to be specific to Intel CPUs. |
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This PR adds support for Google’s Almost Native Graphics Layer Engine (ANGLE) on desktop platforms and iOS, allowing OpenGL ES to be translated to modern graphics backends such as Vulkan and Metal.
The graphics APIs used across the libraries are configured as follows:
If you’re wondering “What about Android?”: some manufacturers already use ANGLE at the system level, which means no additional changes are required on our side for Android support.