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Added state-machine and real-editor HTTP integration tests that launch and stop two Godot instances with distinct per-instance arguments.
Added a persistent English / Simplified Chinese language selector for the Funplay MCP Dock, including localized controls, status text, tooltips, update checks, and configuration results.
Added localization catalog, settings persistence, and live Dock switching smoke coverage for both languages.
Fixed
Deferred play-mode start and stop operations until after MCP responses are written, preventing multi-instance editor re-entry from producing empty responses and retry-driven relaunch loops.
Made play-mode calls idempotent, added transition confirmation and timeouts to get_play_state, and required explicit allow_multiple_instances=true confirmation before launching more than one configured instance.
Synchronized the generated client configuration and npm wrapper CLI version with the release version.