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Added a recommended IFunplayCommand template to generated project skills, including traceable ctx.Log usage and Undo-aware object modification helpers.
Added generated skill guidance for Unity fake-null references: avoid ??= when lazily resolving UnityEngine.Object references and use explicit if (field == null) checks instead.
Added a GitHub Actions workflow for publishing the MCP Registry entry with GitHub OIDC after the NuGet package is indexed.
Changed
execute_code now automatically adds using Funplay.Editor.Tools.Scripting; when a full-class snippet implements an unqualified IFunplayCommand, while avoiding duplicate usings when the namespace is already present.
Fixed
Fixed the release helper's Unity EditMode test invocation so batchmode waits for Test Runner completion and writes the XML result instead of exiting immediately after import.
Release unitypackage validation now also rejects .github paths so publishing automation files cannot leak into package exports.