Skip to content

v0.5.2

Choose a tag to compare

@Winlifes Winlifes released this 17 Jul 05:13

Fixed

  • Restored compilation on Unity 6.5+ by routing the remaining Mesh and Prefab object IDs and broken-reference scans through Unity's 64-bit EntityId APIs. The compatibility boundary now correctly starts at Unity 6.4; Unity 2022.3 and Unity 6.3 continue to use the legacy APIs. (#43, #44)

Contributors

  • Thanks @JOY for the EntityId compatibility fix in #43.