You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Expanded the Unreal tool set from 62 to 97 tools, with 32 exposed in the default core profile.
Added API discovery, viewport control, procedural builders, material graph editing, DataTables, UMG, Niagara, organization, instancing, asset-reference lookup, health checks, undo/redo, output-log filtering, screenshot UI capture, and optional-plugin probes.
Added undo-transaction grouping for batch and procedural mutations, plus a safety denylist for console commands.
Fixed
Fixed list_layers on Unreal versions where EditorLevelLibrary.add_all_layer_names_to() takes no output argument.
Fixed Codex one-click TOML config updates so the existing funplay-unreal env table is replaced instead of leaving stale tokens or duplicate tables.
Fixed README tool-count copy for the 32-tool core profile and 97-tool full profile.
Notes
Blueprint event-graph node wiring remains out of scope because the K2 graph API is not exposed to Python; Blueprint support covers structure, components, CDO defaults, and compile.