Pre-Alpha v8.4.1301 | Update 8.4
Pre-release
Pre-release
·
8 commits
to master
since this release
Notes
Milestone 9 aims to shore up the foundations of Crystalarium, allowing it to be ready for more features like a UI system or user-creatable rulesets.
Update 8.4 is a smaller update focused on Improving rendering performance and providing debug tools to make future development easier, along with fixing some bugs.
More work will be needed in the future to get rendering performance to good levels.
Changelog
Features:
- Added a Debug menu. Opened with ~ by default.
- Previous Debug features are now toggleable here, including debug ports and signals.
- The minimap can now be enabled and disabled. If your game is not performing well, disabling the minimap can improve performance.
- Added a basic profiler. Enabling this option will show text describing the performance of various parts of the game.
- Approximately doubled rendering performance, so larger maps should be less crippling.
- Also changed how the game responds to lag to make it feel more responsive.
Tweaks:
- Made minimap larger and changed its visual style.
- Slightly tweaked camera controls due to uncoupling them from the update rate of the game.
Fixes:
- Fixed that Maps were reset instead of remade (this had no actual effect on the game)
- Fixed mouse clicks placing agents when the game window was not focused.
How to Open the Game
Download and extract the archive for your operating system. Inside, there will be a file named Crystalarium.exe on Windows, or Crystalarium on Linux. Double click to open the game. On Linux, open it from a terminal if possible, otherwise copy, cut, and paste will crash the game. Have fun!