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AOV_rebuild_karma_examples_v002.nk

David Thomas edited this page Jul 30, 2026 · 7 revisions

About

This updated nuke script brings everything (Karma) in the project into one place to show examples of AOV_rebuild and track development of Karma render engine.

Render Files

To use the render files

https://drive.google.com/file/d/1xFd_NTzeSA4k5ENejdn-RPZtkI2HSJTL/view?usp=sharing

Download render.zip and extract inside AOV_rebuild_karma_examples folder (where you've placed it on disk).

(eg.) /example/directory/path/AOV_rebuild_karma_examples/renders

Be sure to keep this script 'AOV_rebuild_karma_examples_v002.nk' in the AOV_rebuild_karma_examples folder for relative file paths to match.


render_files_01

Once these are loaded correctly, you might need to update the colorspace knob of each read to match the version of ACES your version of Nuke is using.


examples_v002_reads_01

Stamps

This script uses Stamps for instancing and layout purposes so if you're not familiar with Stamps here's the link.

https://github.com/adrianpueyo/Stamps

Master Switch

Then use the 'Master_Switch' to toggle the viewer between versions of Houdini 21.0.440 & Houdini 22.0.368 and CPU / XPU.


examples_v002_switch_01

Layers Key

All layers from Houdini's Karma Render Settings node shuffled with postage stamps.


examples_v002_layers_key

Emissive Objects, Light Sources vs Additive Rebuild Divide / Multiply Loops: Examples

As discussed in the 'Limitations' page; examples of Emissive Objects, Light Sources vs Additive Rebuild Divide / Multiply Loops.

Albedo rebuild error in Houdini 22.0.368

Out of the box Houdini 22.0.368 renders are significantly improved which is great! The only thing I can't figure out between these versions is that renders from Houdini 22.0.368 do not divide color from light as expected in the albedo rebuild.


examples_v002_albedo_error_01

Without separating color from light to grade the albedo alone, the shelf tool 'karma_albedo_raw_rebuild.nk' included in the project doesn't work. If anyone using this project knows what is wrong I'd be very grateful if you would contact me with the answer via the issues page.

All renders are created from the same scene file in Houdini with default settings.

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